Berget-Events
BERGET-EVENTS

Teams
Poldavian 1st infantry Battalion


Primary missions: Keep control over the centerzone of Arbedid Valley, and siege the NAF supply base in the north.
Unit types: Infantry, light & heavy mechanized units
Artillery: Yes
Air support: No
Tanks/armoured vehicles: yes
Armband: RED
Uniform: Woodland uniform (Marphat, etc)
Numbers: max 300 players
Game style:80 % Offensive
Base logistics: Tents, Toilets, Electricity, Kiosk and drinking water.
Pre game preparations: -
Special rules: -


Poldavian 15th Psychological Operations Group (PSYOPS)


Primary missions: Infiltrate the green zone, Gather information, capture and interrogate opposing forces and civilians. Keep control over the prisoncamp.
Unit types: Infantry, light & heavy mechanized units
Artillery: No
Air support: No
Tanks/armoured vehicles: No
Armband: RED
Uniform: Woodland uniform (Marphat, etc)
Numbers: max 100 players
Game style: 75 % Defensive + LARP & MILSIM elements
Base logistics: Tents, Toilets, Electricity and drinking water.
Pre game preparations: Players need to raise part of their prisoncamp themself before the game starts. Material provided by Berget-events. Commanders will get special education in handling prisoners.
Special rules: PSYOPS can change from their team armband into civilian armband at any time (A change to civlian clothes is also needed). PSYOPS therefore need to bring two armbands with their armband ID.

Poldavian 3rd mountaineers


Primary missions: Keep control over the centerzone of Arbedid Valley, and siege the NAF supply base in the north.
Unit types: Infantry
Artillery: No
Air support: No
Tanks/armoured vehicles: no
Armband: RED
Uniform: Woodland uniform (Marphat, etc)
Numbers: max 200 players
Game style: 80 % Offensive + MILSIM elements
Base logistics: Tents / Shelters, Toilets and drinking water.
Pre game preparations: -
Special rules: -


NAF 5th Infantry Battalion


Primary missions: Protect the green zone and it's borders, provide the northern zone with reinforments by advancing through the centerzone, siege the prisoncamp.
Unit types: Infantry, light mechanized units
Artillery: Yes
Air support: No
Tanks/armoured vehicles: yes
Armband: Blue
Uniform: Desert camo (Multicam, etc)
Numbers: max 300 players
Game style: 80 % Offensive
Base logistics: Tents, Toilets, Electricity and drinking water.
Pre game preparations: Base fortifications, materials provided by Berget-Events
Special rules: -



NAF 23rd infantry Battalion


Primary missions: Protect The green zone and it borders, provide the northern zone with reinforcements by advancing through the centerzone, siege the prisoncamp.
Unit types: Infantry, light mechanized units
Artillery: Yes
Air support: No
Tanks/armoured vehicles: No
Armband: Blue
Uniform: Desert camo (Multicam, etc)
Numbers: max 200 players
Game style: 8O % Offensive
Base logistics: Tents, Toilets, Electricty and drinking water.
Pre game preparations: Base fortifications, materials provided by Berget-Events.
Special rules: -



NAF 3rd Ranger Battalion


Primary missions: Hold their base area until reinforcemets arrive. Gather supply drops in Northern Zone. Keep satellite dish operational in base.
Unit types: Infantry, light mechanized units
Artillery: Yes
Air support: No
Tanks/armoured vehicles: No
Armband: Blue
Uniform: Desert camo (Multicam etc)
Numbers: max 100 players
Game style: 90 % Defensive + MILSIM elements
Base logistics: Tents / shelters, Toilets, & drinking water.
Pre game preparations: Players need to fortify their base themselves before game starts. Materials like sandbags are provided by Berget-events.
Special rules: Players will have a special low ammo restriction. Respawn can be destroyed by enemy forces. No offgame during nights.


Captured NAF forces


Primary missions: Escape to Greenzone, debrief and rearm to join the fight.
Unit types: Infantry
Artillery: No
Air support: No
Tanks/armoured vehicles: No
Armband: Blue
Uniform: Desert camo (Multicam etc)
Numbers: max 50 players
Game style: 90 % Offensive + MILSIM & LARP Elements
Base logistics: Tents, Toilets, Electricity and drinking water.
Pre game preparations: Players need to store guns offgame until they escaped or have been rescued.
Special rules: Players can only respawn in prison until they manage to escape into the green zone.



Captured Civilians


Primary missions: Escape to Greenzone, furfil individual LARP objectives
Unit types: Civilians
Artillery: No
Air support: No
Tanks/armoured vehicles: No
Armband: Green / White
Uniform: None
Numbers: max 50 players
Game style: LARP
Base logistics: Tents, Toilets, Electricity and drinking water.
Pre game preparations: Players need to store guns offgame until escape or rescue.
Special rules: Player can only respawn in prison untll they manage to escape into the green zone. Players will have individual missions.



Civilians / Bandits / Mercenaries


Primary missions: Players and small groups with individual LARP objectives.
Unit types: Civilians
Artillery: No
Air support: No
Tanks/armoured vehicles: No
Armband: Green / White
Uniform: None
Numbers: max 100 players
Game style: 50 % Offensive + LARP
Base logistics: Tents, Toilets, Electricity and drinking water. NOTE!!! Only in the green zone!
Pre game preparations: People can bring civilian tents to camp in the greenzone.
Special rules: Players can only respawn in the green zone. Players and/or groups will have individual missions.


What type of player are you?
Here you can see the group you belong to according to the Berget Standard.


Beginner:
Has participated in some local games in their homeland, have been attracted to Berget of their more experienced players. Very often is this category involved in problems during the event when they have not read the rules properly and assumed Berget being like their local Sunday games . Do often complain about lack of action, showers and other comfortables.

TIP: Read the rules! Read Veterans corner on the forum!

Speedball Player:
Playing airsoft as it were a contest, often calls the event a tournament that they must win. Often play paintball and is confused with rules from there. These players are often disappointed in the Berget games when they do not get the same amount of action as in their local speedball games. Unfortunately, these players are also involved in cheating and rule discussions. These players are too competitive and can not cope if an opponent misses a hit.

TIP: Change the style of play or stay home!

Action player:
The most common type of players participating on Berget. These players take the time to read and understand the rules to get prepared. Want action but has no trouble guarding an object for a few hours. Has extensive experience from airsoft and has often played a few years. These players are happy as long as they get interesting missions and some lardge firefights per day.

TIP: Do not play on the Milsim team!

Milsim player:
Like all aspects of the game, appreciative of militarily organization in their team. Follows orders to the letter. Has no problem with spying on an enemy for a day without firing a shot. Is often well trained and has a good physique does not complain about having to go back and forth across the playing area.

TIP: Keep in mind that the Berget is not a milsim, therefore, choose a team with many milsimplayers and accept and respect people who does not take the game as serious.

Berget veteran:
These players have the experience of several Berget games and often other international biggames. They can play all gamestyles, are very experienced and often play key roles as officers, trustees and LARP roles important for the storyline. These players know what they can expect when they choose teams and adapts thereafter.

TIP: Write more stuff in Veterans Forum


LARP players:
Likes to play civilian roles during the game and cares a lot about politics and the games storyline. These players are often very appreciated as the set the tone for the entire game with acting. These players care less about shooting and often perform their missions with alot of freedom in accordance with their character..

TIP: Keep in mind that not everyone likes LARP, do not be pissed off if not all players LARP back.

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