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Teams
Poldavian 1st infantry Battalion
![]() Primary missions: Keep control over the centerzone of Arbedid Valley, and siege the NAF supply base in the north. Unit types: Infantry, light & heavy mechanized units Artillery: Yes Air support: No Tanks/armoured vehicles: yes Armband: RED Uniform: Woodland uniform (Marphat, etc) Numbers: max 300 players Game style:80 % Offensive Base logistics: Tents, Toilets, Electricity, Kiosk and drinking water. Pre game preparations: - Special rules: - Poldavian 15th Psychological Operations Group (PSYOPS) ![]() Primary missions: Infiltrate the green zone, Gather information, capture and interrogate opposing forces and civilians. Keep control over the prisoncamp. Unit types: Infantry, light & heavy mechanized units Artillery: No Air support: No Tanks/armoured vehicles: No Armband: RED Uniform: Woodland uniform (Marphat, etc) Numbers: max 100 players Game style: 75 % Defensive + LARP & MILSIM elements Base logistics: Tents, Toilets, Electricity and drinking water. Pre game preparations: Players need to raise part of their prisoncamp themself before the game starts. Material provided by Berget-events. Commanders will get special education in handling prisoners. Special rules: PSYOPS can change from their team armband into civilian armband at any time (A change to civlian clothes is also needed). PSYOPS therefore need to bring two armbands with their armband ID. Poldavian 3rd mountaineers ![]() Primary missions: Keep control over the centerzone of Arbedid Valley, and siege the NAF supply base in the north. Unit types: Infantry Artillery: No Air support: No Tanks/armoured vehicles: no Armband: RED Uniform: Woodland uniform (Marphat, etc) Numbers: max 200 players Game style: 80 % Offensive + MILSIM elements Base logistics: Tents / Shelters, Toilets and drinking water. Pre game preparations: - Special rules: - NAF 5th Infantry Battalion ![]() Primary missions: Protect the green zone and it's borders, provide the northern zone with reinforments by advancing through the centerzone, siege the prisoncamp. Unit types: Infantry, light mechanized units Artillery: Yes Air support: No Tanks/armoured vehicles: yes Armband: Blue Uniform: Desert camo (Multicam, etc) Numbers: max 300 players Game style: 80 % Offensive Base logistics: Tents, Toilets, Electricity and drinking water. Pre game preparations: Base fortifications, materials provided by Berget-Events Special rules: - NAF 23rd infantry Battalion ![]() Primary missions: Protect The green zone and it borders, provide the northern zone with reinforcements by advancing through the centerzone, siege the prisoncamp. Unit types: Infantry, light mechanized units Artillery: Yes Air support: No Tanks/armoured vehicles: No Armband: Blue Uniform: Desert camo (Multicam, etc) Numbers: max 200 players Game style: 8O % Offensive Base logistics: Tents, Toilets, Electricty and drinking water. Pre game preparations: Base fortifications, materials provided by Berget-Events. Special rules: - NAF 3rd Ranger Battalion ![]() Primary missions: Hold their base area until reinforcemets arrive. Gather supply drops in Northern Zone. Keep satellite dish operational in base. Unit types: Infantry, light mechanized units Artillery: Yes Air support: No Tanks/armoured vehicles: No Armband: Blue Uniform: Desert camo (Multicam etc) Numbers: max 100 players Game style: 90 % Defensive + MILSIM elements Base logistics: Tents / shelters, Toilets, & drinking water. Pre game preparations: Players need to fortify their base themselves before game starts. Materials like sandbags are provided by Berget-events. Special rules: Players will have a special low ammo restriction. Respawn can be destroyed by enemy forces. No offgame during nights. Captured NAF forces ![]() Primary missions: Escape to Greenzone, debrief and rearm to join the fight. Unit types: Infantry Artillery: No Air support: No Tanks/armoured vehicles: No Armband: Blue Uniform: Desert camo (Multicam etc) Numbers: max 50 players Game style: 90 % Offensive + MILSIM & LARP Elements Base logistics: Tents, Toilets, Electricity and drinking water. Pre game preparations: Players need to store guns offgame until they escaped or have been rescued. Special rules: Players can only respawn in prison until they manage to escape into the green zone. Captured Civilians ![]() Primary missions: Escape to Greenzone, furfil individual LARP objectives Unit types: Civilians Artillery: No Air support: No Tanks/armoured vehicles: No Armband: Green / White Uniform: None Numbers: max 50 players Game style: LARP Base logistics: Tents, Toilets, Electricity and drinking water. Pre game preparations: Players need to store guns offgame until escape or rescue. Special rules: Player can only respawn in prison untll they manage to escape into the green zone. Players will have individual missions. Civilians / Bandits / Mercenaries ![]() Primary missions: Players and small groups with individual LARP objectives. Unit types: Civilians Artillery: No Air support: No Tanks/armoured vehicles: No Armband: Green / White Uniform: None Numbers: max 100 players Game style: 50 % Offensive + LARP Base logistics: Tents, Toilets, Electricity and drinking water. NOTE!!! Only in the green zone! Pre game preparations: People can bring civilian tents to camp in the greenzone. Special rules: Players can only respawn in the green zone. Players and/or groups will have individual missions. What type of player are you? Here you can see the group you belong to according to the Berget Standard. Beginner: Has participated in some local games in their homeland, have been attracted to Berget of their more experienced players. Very often is this category involved in problems during the event when they have not read the rules properly and assumed Berget being like their local Sunday games . Do often complain about lack of action, showers and other comfortables. TIP: Read the rules! Read Veterans corner on the forum! Speedball Player: Playing airsoft as it were a contest, often calls the event a tournament that they must win. Often play paintball and is confused with rules from there. These players are often disappointed in the Berget games when they do not get the same amount of action as in their local speedball games. Unfortunately, these players are also involved in cheating and rule discussions. These players are too competitive and can not cope if an opponent misses a hit. TIP: Change the style of play or stay home! Action player: The most common type of players participating on Berget. These players take the time to read and understand the rules to get prepared. Want action but has no trouble guarding an object for a few hours. Has extensive experience from airsoft and has often played a few years. These players are happy as long as they get interesting missions and some lardge firefights per day. TIP: Do not play on the Milsim team! Milsim player: Like all aspects of the game, appreciative of militarily organization in their team. Follows orders to the letter. Has no problem with spying on an enemy for a day without firing a shot. Is often well trained and has a good physique does not complain about having to go back and forth across the playing area. TIP: Keep in mind that the Berget is not a milsim, therefore, choose a team with many milsimplayers and accept and respect people who does not take the game as serious. Berget veteran: These players have the experience of several Berget games and often other international biggames. They can play all gamestyles, are very experienced and often play key roles as officers, trustees and LARP roles important for the storyline. These players know what they can expect when they choose teams and adapts thereafter. TIP: Write more stuff in Veterans Forum LARP players: Likes to play civilian roles during the game and cares a lot about politics and the games storyline. These players are often very appreciated as the set the tone for the entire game with acting. These players care less about shooting and often perform their missions with alot of freedom in accordance with their character.. TIP: Keep in mind that not everyone likes LARP, do not be pissed off if not all players LARP back. |










