Search found 413 matches
- 28 Jul 2017, 11:20
- Forum: Berget 15
- Topic: General Feedback
- Replies: 58
- Views: 62042
Re: BE 15 feedbacks
Placing Mines / Creating Minefields ... Now i know why there was so much different rules. The intel is different on various pages. Where did this intel come from? http://www.berget-events.com/forum/viewtopic.php?f=193&t=8871 The info Went out to all players well Before the game, and was also given ...
- 28 Jul 2017, 11:10
- Forum: Berget 15
- Topic: General Feedback
- Replies: 58
- Views: 62042
Re: BE 15 feedbacks
-snip So if one was to encounter 2 mines lying on the road, the road is not mined? Unless it originally had 3 mines? So if someone were to place 3 mines (thus making a minefield) then remove 2 (for later use) that one mine would still be a minefield? There need to be 3 mines over the width for the ...
- 27 Jul 2017, 09:19
- Forum: Berget 15
- Topic: General Feedback
- Replies: 58
- Views: 62042
Re: BE 15 feedbacks
Placing Mines / Creating Minefields Minefields may be created by either sides engineers at any time and any location without needing pre-approval. Placing mines is instant, but only engineers can place them by putting them open and visible on the ground. Mines may not be hidden, burried or covered ...
- 08 Jul 2017, 00:40
- Forum: Veterans corner
- Topic: Berget 16
- Replies: 10
- Views: 13286
Re: Berget 16
The ONLY way to incorporate civilians in a game like this is to make a laiv event that is working parallell to the airsoft story, where both is affecting each other. Also, no civilian should under any circumstance be combative. That way there can, and will be an incentive for both parties to intera...
- 07 Jul 2017, 17:41
- Forum: Veterans corner
- Topic: Berget 16
- Replies: 10
- Views: 13286
Re: Berget 16
With such a low amount of "real" civilians, what incentive is there to try and get them on your side? If theres lile 5 real civs and rest are mercs/psyops, then its much easier to shoot them if hostile intentions are shown than to go "well those yellow guys didnt shoot us 5 min ago, but another gro...
- 12 Jun 2017, 17:49
- Forum: Berget 15 - Summer 2017
- Topic: Reasoning for new ghillie rules?
- Replies: 10
- Views: 12621
Re: Reasoning for new ghillie rules?
Just a side note, the new rules specifically say that you are allowed to use the veil for protecting your face ( bullets, mosquitos, same thing, same size ) The rules will not change for B15.
- 10 Jun 2017, 17:27
- Forum: Veterans corner
- Topic: Early arrivals is bad!
- Replies: 4
- Views: 10733
Re: Early arrivals is bad!
REMINDER!
Please do NOT come to game area Before safezone opens up, and after that, follow instructions and ONLY go to your home base nowhere else.
Please do NOT come to game area Before safezone opens up, and after that, follow instructions and ONLY go to your home base nowhere else.
- 06 Jun 2017, 22:05
- Forum: Berget 15 - Summer 2017
- Topic: Carpooling to berget!
- Replies: 6
- Views: 8103
Re: Carpooling to berget!
Well i thought i´d leave this here too then, if someone has some kind of last minute emergency and need a ride etc... I am driving from GOTHENBURG, Friday 23d. You would need to find a place to stay until safezone opens up, so its a bit of an inconvenience for you, but it beats not being able to get...
- 06 Jun 2017, 14:33
- Forum: Berget 15 - Summer 2017
- Topic: Exact location of game area
- Replies: 2
- Views: 4473
Re: Exact location of game area
Pretty much exactly, yes
- 22 May 2017, 21:51
- Forum: General discussion
- Topic: Naf barracks
- Replies: 1
- Views: 3865
Re: Naf barracks
I have not been to berget for 5 years but i was wandering how i can get acces the barracks Hello! Please email info@berget-events.com with TOPIC "FORUM PASSWORD" , Include your name and your TICKET ID , which you also used when you paid your ticket. You will then be given the forum password. Thanks,
- 18 May 2017, 16:56
- Forum: Berget 15 - Summer 2017
- Topic: Parking
- Replies: 6
- Views: 7757
Re: Parking
No problems at all.Havsmannen wrote:I have motorhome. Any problem to park?
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- 17 May 2017, 23:07
- Forum: Berget 15 - Summer 2017
- Topic: Turning against friendly units
- Replies: 52
- Views: 48403
Re: Turning against friendly units
The pizza guy came of his own free will if I remember correctly. He wanted to give us some pizzas for free. UPIR HQ did at no point approve the use of off-game vehicles to infiltrate anything. Correct, The pizza guy came to offer free pizza, and was curious about the event, so we strapped on a BAVS...
- 15 May 2017, 19:44
- Forum: Berget 15 - Summer 2017
- Topic: Rule Clarification: Mines and Minefields
- Replies: 8
- Views: 9697
Re: Rule Clarification: Mines and Minefields
Thank you for your feedback and your ideas! The mines are not supposed to be extremely obvious, because then the mechanized would just stop 2-300m away. We belive that its adds a bit to the drivers and co-drivers to look for mines on the road, and we want to give them a chance to see them ( Thats wh...
- 12 May 2017, 12:48
- Forum: Berget 15 - Summer 2017
- Topic: Rule Clarification: Mines and Minefields
- Replies: 8
- Views: 9697
Re: Rule Clarification: Mines and Minefields
Are the mines only distributed by BE or can they be home-made (I've seen both, but not sure if home-made is still allowed). Also, is it allowed to add a high visibility colour or ribbon to the top to increase the likelihood of the drivers noticing the mines? Yes, they will be crafted by sertain fac...
- 12 May 2017, 11:30
- Forum: Berget 15 - Summer 2017
- Topic: Mine rules fixing
- Replies: 13
- Views: 12793
Re: Mine rules fixing
Please remember that this is a gentlemans sport. We need to be able to expect people to take MINE hits ( Or generally follow mine rules ) in the same way as we expect people to take normal hits. ... It is with a great sadness that I can report that this has not been the case for either of my years ...