Which is why you should hire Mercs with big guns!As an idea, might there be a way to use AT weapons or something similar as area effect/anti-bunker weapons, either with a version of BAWS system in bunkers, or perhaps with a GM to "judge" their effectiveness? There were a lot of situations where direct fire area effect weapons would have been very useful and would have kept the game more fluid and interesting!
The cannon that we captured did exactly that.
Personally I felt that the game area could have been bigger and have more roads. As it was there was no way to sneak a vehicle past the enemy lines without running into a SP, TP or enemy base. All roads where "used up" so to speak. The only time we could really use all of our ingame vehicles where at night, after 3 AM.
Please have a look at the Tango series of games in Laxå, that game area is 15 x 6 km and is used for maybe one quarter as many players as Berget. Bigger is better.
I still loved the current game area though, Very challenging and diverse. Very good for foot-mobile combat. Also the absence of off-game areas within the game zone was a great plus.
It might have been a good idea not to put the offgame parking so close to the scrap-yard though, as it was it was difficult to outflank the scrapyard without drawing fire down into the parking.