i've seen the warning lights being used to good effect this year when the vehicle was off-game or to signal the driver shot.( the blinking yellow signal lights i mean).
I think this should be retained as a rule for vehicles next year, whenever the vehicle is off-game or when the driver is hit, to have the warning lights on. It can bee seen from far off, and it can be put on instantly in case the driver is hit, signaling the others to stop unnecessary ( and sometimes annoying) shooting.
I dont think all should be able to destroy a vehicle hands-on, it gives engineers a purpose, they have very few special roles as is.
Feed back: In-game vehicles
My suggestion: How about using normal everyday-life common sense in stopping cars, yes, you can stop a car without mines or AT-weapons, and because I am feeling very generous, here's instructions "how to stop a car with your bare hands": http://www.youtube.com/watch?v=fxMiUhHndYwturret wrote: I dont know if its the same story (we were near Old drilling site) but my platoon stopped one Armored car with the human attack (as you say) once because there was no way to stop the car.
I havent read in the rules that you cant stop a car by staying on the road.
ps, I own the car your guys were stopping there, and next time I will kick back if my car is being kicked.