Viability of Military Intelligence within Berget Teams?

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oneonebravo
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Viability of Military Intelligence within Berget Teams?

Post by oneonebravo » 17 Jul 2012, 15:39

Right,

So how useful would a functioning MI team be in a Berget game? (let's say Berget 11 for sake of an example)

And when I say functioning team, I mean with a commander in the C&C unit, and other operators within the different battalions.

Just an idea really.

Thanks,

11B
We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.

B11 GCT Recce

vinni
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Post by vinni » 17 Jul 2012, 15:51

Military Intelligence as in spy-stuff from PSYOPS or behind-the-lines intel from BRF?

If used correctly, both can be extremely valuable, but I'll leave the more detailed answer to someone well above my paygrade :P
B6: NATO
B7: Orlov Corp
B8: Poldavian III Mntrs
B9: Poldavian III Mntrs
BX: Poldavian BRF
BXI: Blood Raven Recon
BXII: Blood Raven CO
BXIII: Cerberus BAT CO
BXIV: UPIR Senior Management
BXV: UPIR HQ resident cripple
BXVI: UPIR old fart
BXVII: GFM HQ
BXVIII: GFM HQ

oneonebravo
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Post by oneonebravo » 17 Jul 2012, 15:55

I mean as in both. HUMINT, IMINT, SIGINT, etc....

If it does look like it'll be useful I might come up with a structure and then apply for the position next year.
We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.

B11 GCT Recce

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Tiger_1
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Post by Tiger_1 » 17 Jul 2012, 16:25

The problem with "intel" is that in a game of short duration, and action focus, you are mostly only going to get any use out of tactical information. So the way I have solved this over several games is just to have someone in hq having a focus on enemy forces, and a good recon element in the field. Sigint? Not possible, COMINT maybe, but there is a discussion around if this should be allowed. Imint, unless you can stream it real time, it would have minimal effect in the game.

What could be possible is recon of enemy units, and giving early warning of enemy movement. Also field interrogation of pow as a role play element (but no real game value). A dedicated team sorting this info and reports in the hq would be a very good idea!
"go to your God like a soldier!"

oneonebravo
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Post by oneonebravo » 17 Jul 2012, 16:25

Image

And here's a picture of a basic structure I came up with. Hopefully it'll work.
We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.

B11 GCT Recce

oneonebravo
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Post by oneonebravo » 17 Jul 2012, 16:28

@Tiger_1

I guess I can see what you mean.

At the end of the day it would probably all come down to ISTAR style jobs. A recon element is just what I was thinking and would probably be perfect for the mission.
We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.

B11 GCT Recce

vinni
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Post by vinni » 17 Jul 2012, 16:33

From platoon level and down is roughly what the BRF consisted of, with the Plt CO as main link to HQ for missions etc, although all recon sections reported to HQ as well.

It indeed wouldn't be a bad idea for future games to integrate BRF-like organisations into the C&C detachment, reporting to our own guy in HQ so the incoming flow of intel can be easily managed.
B6: NATO
B7: Orlov Corp
B8: Poldavian III Mntrs
B9: Poldavian III Mntrs
BX: Poldavian BRF
BXI: Blood Raven Recon
BXII: Blood Raven CO
BXIII: Cerberus BAT CO
BXIV: UPIR Senior Management
BXV: UPIR HQ resident cripple
BXVI: UPIR old fart
BXVII: GFM HQ
BXVIII: GFM HQ

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Tiger_1
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Post by Tiger_1 » 17 Jul 2012, 16:35

What, you did not like reporting to me ;)
"go to your God like a soldier!"

vinni
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Post by vinni » 17 Jul 2012, 16:41

Sure we did, made us feel damn important :P ^^

But -although it didn't happen a lot- sometimes we were at risk of sending outdated intel of had to keep readjusting the coordinates of say a convoy while we were waiting for the net to be clear.

A frequency dedicated to intel gathering could be an asset although the slight advantage may possibly not outweigh the limited amount of frequencies.

/edit: and would make relaying messages quite hard
B6: NATO
B7: Orlov Corp
B8: Poldavian III Mntrs
B9: Poldavian III Mntrs
BX: Poldavian BRF
BXI: Blood Raven Recon
BXII: Blood Raven CO
BXIII: Cerberus BAT CO
BXIV: UPIR Senior Management
BXV: UPIR HQ resident cripple
BXVI: UPIR old fart
BXVII: GFM HQ
BXVIII: GFM HQ

oneonebravo
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Post by oneonebravo » 17 Jul 2012, 16:53

Sounds like I know what position I'll be applying for in November then!

I see what you mean with the frequencies, we'd have to find a way around that. But it can be worked on.

And I'll draft a new structure plan taking into account what people have said.
We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.

B11 GCT Recce

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freno
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Post by freno » 17 Jul 2012, 22:04

In my point of view, we need to adapt AS into these fractions!
My work in 2x PSYOPS, it has been diffrent benefits to the game.

-BE Rules has too much to say about it.
-Benefits that this kind of fractions should have, is also given to others (without saying it in advance).
-Great benefits we had in B8 was official! (no secret).
-We ALWAYS need good INTEL...
B5 - B12 Yes!
B13 - Mr. PINK
B14 - BBB - V.President
B15 - MIA
B16 - B17 Bartender
B18 - Crow

oneonebravo
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Post by oneonebravo » 17 Jul 2012, 23:27

@Frena can you explain what you mean by AS?

It's great to be getting some feedback everyone, so thanks.
We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.

B11 GCT Recce

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freno
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Post by freno » 17 Jul 2012, 23:36

AirSoft... :-)

To influence/interfere with Enemy/Civ-minds we need more than 4days...
B5 - B12 Yes!
B13 - Mr. PINK
B14 - BBB - V.President
B15 - MIA
B16 - B17 Bartender
B18 - Crow

oneonebravo
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Post by oneonebravo » 17 Jul 2012, 23:43

How did I not see that?!

Yes we probably would need more than 4 days. Or how about we get given int etc... When we arrive so that we do have stuff to act on?

Then again, with a good recce force and good comms anything is possible! Well, nearly anything!
We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.

B11 GCT Recce

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