POL 320th Arty Feedback / After Action Report
Posted: 04 Jul 2011, 20:01
This year was the debut of our unit and as the 2IC I wanted to give a small feedback from my point of view. I won't get into detail what happend every day, but I will give some highlights
Unfortunately we where short on players, because some of our players from chzec republic were some kind of missing....
Day 1: It was awesome when we got our gun and fired some test shots. Real nice job from the BE guy who did our "Susie". After game on the first thing we encountered where comms problems. I was assigned the wrong radio frequency and wasn't able to establish a link with the HQ. The communication between our commander spin_t and the platoon leaders where also fucked up, but we managed to stay in contact. We fired some shots and moved into the next position. there we where orderd to fortify fire again and wait for en evac by cars of the 1st. After that we did a small recon mission untill game off and got some rest.
Day 2: We tried to flank the eastern roadblock, where half the unit came over the mountain, the other half took the cannon and the truck and came from the street. The infantry got stuck in a huge firefight and the Truck got pinned at the "Ambush Alley". After almost everybody of us got killed we got GM order to respawn at Gegasus plateau....which was in NAF controll at this moment, so we went back to the Base and waited for respawn. In the afternoon we tried again to get to the roadblock with the help of the 1st, but the attack got stuck in an ambush and we lost all of our men. In the evening we joined the attack on NAF base, which was awesome, but deadly again.
Day 3: First we went to the coffee plantations to fire some shots at the NAF. After that we moved to the old graveyard to fire at the UN. on our way back we got in an ambush at the eastern roadblock and our car got blown up by an AT-4 / BAVS grenade.
The most awesome action was starting 0030.we did a small recon mission with about 10 men to distract the UN and eventually steal some fuel for our truck. my squad had the order to distract the enemy, so that the other squad could fall in the back of the UN. In the end our squad were the only survivors so that we flanked the UN guerilla style and attacked them from behind their toilets. one of us got hit and after he got healed we vanished into the forrests. we thought that we could go further to get behind the UN, but suddenly we ended up behind the firm building in Janco. We had an awesome firefight with some black ops / firm guys which managed to capture me and sold me to some bandits, that grilled and ate me I bet I tasted horrible
Day 4: Last day we went berzerk and simply joined the attack on Janco. We where ambushed by a NAF platoon, which we totally anihilated When we finally got to Janco the attack was over, so some of us decided to join Tiger_1s bodyguards and join him on a attack on the western roadblock. This was pretty cool and we got some intense firefights. I got killed 20 minutes before game off by CSalinas. You were so lucky that we had our guns on safe
The idea of our unit was pretty cool, but our actions where too limited. our range was pretty limited (1km) so we were pretty much fixed to some firing points, like the coffee plantages and the easter roadblock. 500 meters more would be much better, so that we could have used other points at the map. Our car ( "The Helicopter II") was too small to transport us all effective. When we all travelled in the car and got out in fighting zone it looked like the sketch with the clowns and the tiny car.
We had too much spare time without any missions and when we got missions they often were impossible to solve, because we were too few. What I really missed was the real arty feeling. I allways wanted to get a firemission over my radio and help the poor guys at the front. The radios were also a huuuuuuuge problem. a lot of time I wasn't able to get any clear contact with HQ most of the time, which sucked.
Besides the flaws of the event it was pure awesomeness. I'm so proud of my company! You guys were awesome and i would really like to meet you again next year. Spin_t did a great job as commander and did all he could to provide us with missions. A lot of hails go out to the cadpaters. The raid with you was so unbeliveable awesome
Thanks to the buddies of spin_t, Alex and Mike (I hope thats right...please don't be mad at me if im wrong ) for encouraging and supporting me in my role as coy commander. I will follow your advises. Thanks again.
In conclusion I only can say: See you all next year!
Unfortunately we where short on players, because some of our players from chzec republic were some kind of missing....
Day 1: It was awesome when we got our gun and fired some test shots. Real nice job from the BE guy who did our "Susie". After game on the first thing we encountered where comms problems. I was assigned the wrong radio frequency and wasn't able to establish a link with the HQ. The communication between our commander spin_t and the platoon leaders where also fucked up, but we managed to stay in contact. We fired some shots and moved into the next position. there we where orderd to fortify fire again and wait for en evac by cars of the 1st. After that we did a small recon mission untill game off and got some rest.
Day 2: We tried to flank the eastern roadblock, where half the unit came over the mountain, the other half took the cannon and the truck and came from the street. The infantry got stuck in a huge firefight and the Truck got pinned at the "Ambush Alley". After almost everybody of us got killed we got GM order to respawn at Gegasus plateau....which was in NAF controll at this moment, so we went back to the Base and waited for respawn. In the afternoon we tried again to get to the roadblock with the help of the 1st, but the attack got stuck in an ambush and we lost all of our men. In the evening we joined the attack on NAF base, which was awesome, but deadly again.
Day 3: First we went to the coffee plantations to fire some shots at the NAF. After that we moved to the old graveyard to fire at the UN. on our way back we got in an ambush at the eastern roadblock and our car got blown up by an AT-4 / BAVS grenade.
The most awesome action was starting 0030.we did a small recon mission with about 10 men to distract the UN and eventually steal some fuel for our truck. my squad had the order to distract the enemy, so that the other squad could fall in the back of the UN. In the end our squad were the only survivors so that we flanked the UN guerilla style and attacked them from behind their toilets. one of us got hit and after he got healed we vanished into the forrests. we thought that we could go further to get behind the UN, but suddenly we ended up behind the firm building in Janco. We had an awesome firefight with some black ops / firm guys which managed to capture me and sold me to some bandits, that grilled and ate me I bet I tasted horrible
Day 4: Last day we went berzerk and simply joined the attack on Janco. We where ambushed by a NAF platoon, which we totally anihilated When we finally got to Janco the attack was over, so some of us decided to join Tiger_1s bodyguards and join him on a attack on the western roadblock. This was pretty cool and we got some intense firefights. I got killed 20 minutes before game off by CSalinas. You were so lucky that we had our guns on safe
The idea of our unit was pretty cool, but our actions where too limited. our range was pretty limited (1km) so we were pretty much fixed to some firing points, like the coffee plantages and the easter roadblock. 500 meters more would be much better, so that we could have used other points at the map. Our car ( "The Helicopter II") was too small to transport us all effective. When we all travelled in the car and got out in fighting zone it looked like the sketch with the clowns and the tiny car.
We had too much spare time without any missions and when we got missions they often were impossible to solve, because we were too few. What I really missed was the real arty feeling. I allways wanted to get a firemission over my radio and help the poor guys at the front. The radios were also a huuuuuuuge problem. a lot of time I wasn't able to get any clear contact with HQ most of the time, which sucked.
Besides the flaws of the event it was pure awesomeness. I'm so proud of my company! You guys were awesome and i would really like to meet you again next year. Spin_t did a great job as commander and did all he could to provide us with missions. A lot of hails go out to the cadpaters. The raid with you was so unbeliveable awesome
Thanks to the buddies of spin_t, Alex and Mike (I hope thats right...please don't be mad at me if im wrong ) for encouraging and supporting me in my role as coy commander. I will follow your advises. Thanks again.
In conclusion I only can say: See you all next year!