UN Debrief
Posted: 25 Jul 2011, 21:38
UN_Debriefing
First I have to excuse me for the delay and I want to thank especially all UN-players for a great game.
But my thanks goes also to all the other players who played fair and give us the fealing to be needed.
Hopefully we play together again next year. It was an honor for me to play with you.
Tuesday
I arrived Tuesday morning at game-site.
Nothing except a tent and a half of the tower was build up.
We managed until Wednesday evening to build up the bunkers and roadblock,
to cut trees down for better sight and to install our electric fence.
Unfortunately we had not enough elements to surround our base.
I allowed the men to bring down the showers and use the material for basebuilding,
not knowing that the shower was not build by us but by Berget Events. Sorry for that.
Until gamestart 63 players - including HQ - showed up, not half of the expected men.
This had consequences in base-building and game flow.
We were too less to do bigger missions away from base.
Wednesday
We started the game with the Mission to keep up DMZ and to get good relationship to the civilians of Janco.
We had first blood on 22:20 h when one of our troopers was shot by Poldavians,
without negotiating or warning well recognizable with his light blue beret.
We have been really astonished having so soon after game start contact to the enemy.
Same happened to one of our patrols trying to negotiate with the Poldavians. (not to the patrol to NAF-BASE).
When more patrols have been attacked without negotiations,
we gave out that Poldavians are hostile and to shoot Poldavians at first view.
Freno our designated Commander felt bad, so he could not go on duty as wished.
Wednesday night I took command of UN and informed Gamemaster HQ.
Thursday
Due to our little number we started Thursday with guard duty and little patrols to Janco.
The missions to seek a girl from town, we didn’t really start because no team had long enough spare-time
to reach the area and be back for his next duty.
But we had fine Role-play with the civilians and our base was under permanent attack by Poldavians and finally they overrun us. Our airstrikes didn’t work well, were delayed, didn’t hit the enemy,
because they run away when they see the gamemaster (also a way of cheating).
Friday
Friday we changed style of playing.
One Coy volunteered for Base-defense, a second coy was half a day out for missions and
the third coy manned checkpoints and patrolled Janco city.
I ordered “planes above the base” (Gamemaster with fireworks was in my HQ-tent)
then I started an attack against a group of poldavians down the road.
My first strike hit only 7 men told the GM.
But I have been awaiting that, therefore I had asked the gamemaster to do a second attack
some minutes after the first, taking out people first and then launch the fireworks.
The Gamemaster reported me 22 kills .
This tactics we used the hole day, and I ordered two “DaisyCutter” to our roadblock
where poldavians have been collecting for an attack on Janco and UN.
Later in the evening around 23.00 -the time I usually changed duty with my XO-
there have been some Poldavians on the hill off “Himmelsberget” shooting into the base.
I get tired of those guys so I ordered 2 “NAPALM” attacks on that hill
(@ Johan Rakovski: not as you thought daisycutters )
Finaly 5 or 6 men came out after the Gamemaster was shouting: “All of you on the hill who are still alive you are now dead” and my brave men enjoyed a big firework and my sleep was quiet .
This day I ordered over 20 Airstrikes and the hit-quote was so good that the man could handle the rest of the incomings.
The Poldavian base even got 5 strikes one after the other if GM did so as I told him
Saturday
Saturday we tried to do the same way as Friday,
bombarding the collection points of the Poldavians.
Unfortunately the Gamemaster-HQ was holding a meeting and
did not provide us with the needed Airstrikes.
The result was that Janco was overrun and Poldavians have been proceeding to our base.
A little group of them with Danish signs on their uniform did not respect the rules and the safety-distances.
They shot in some minute 8 Players bloody wounds.
One of the wounds was caused through a bullet hitting behind the player on the wood of the bunker and rebound on the head.
When calling the gamemaster those players disappeared before we could get the ID.
In the moment of battle it was impossible and to dangerous to look after the Armband-ID.
But should we see the guys on a foto or further event, they will be recognized.
After this incident my battalion decided to stop playing and UN went OFFGAME
All over all it was a very good Berget Game, my feedback until now is that players had fun and were almost satisfied with the game. Hope to get more Feedback here.
Semper Fi
Crazydog
First I have to excuse me for the delay and I want to thank especially all UN-players for a great game.
But my thanks goes also to all the other players who played fair and give us the fealing to be needed.
Hopefully we play together again next year. It was an honor for me to play with you.
Tuesday
I arrived Tuesday morning at game-site.
Nothing except a tent and a half of the tower was build up.
We managed until Wednesday evening to build up the bunkers and roadblock,
to cut trees down for better sight and to install our electric fence.
Unfortunately we had not enough elements to surround our base.
I allowed the men to bring down the showers and use the material for basebuilding,
not knowing that the shower was not build by us but by Berget Events. Sorry for that.
Until gamestart 63 players - including HQ - showed up, not half of the expected men.
This had consequences in base-building and game flow.
We were too less to do bigger missions away from base.
Wednesday
We started the game with the Mission to keep up DMZ and to get good relationship to the civilians of Janco.
We had first blood on 22:20 h when one of our troopers was shot by Poldavians,
without negotiating or warning well recognizable with his light blue beret.
We have been really astonished having so soon after game start contact to the enemy.
Same happened to one of our patrols trying to negotiate with the Poldavians. (not to the patrol to NAF-BASE).
When more patrols have been attacked without negotiations,
we gave out that Poldavians are hostile and to shoot Poldavians at first view.
Freno our designated Commander felt bad, so he could not go on duty as wished.
Wednesday night I took command of UN and informed Gamemaster HQ.
Thursday
Due to our little number we started Thursday with guard duty and little patrols to Janco.
The missions to seek a girl from town, we didn’t really start because no team had long enough spare-time
to reach the area and be back for his next duty.
But we had fine Role-play with the civilians and our base was under permanent attack by Poldavians and finally they overrun us. Our airstrikes didn’t work well, were delayed, didn’t hit the enemy,
because they run away when they see the gamemaster (also a way of cheating).
Friday
Friday we changed style of playing.
One Coy volunteered for Base-defense, a second coy was half a day out for missions and
the third coy manned checkpoints and patrolled Janco city.
I ordered “planes above the base” (Gamemaster with fireworks was in my HQ-tent)
then I started an attack against a group of poldavians down the road.
My first strike hit only 7 men told the GM.
But I have been awaiting that, therefore I had asked the gamemaster to do a second attack
some minutes after the first, taking out people first and then launch the fireworks.
The Gamemaster reported me 22 kills .
This tactics we used the hole day, and I ordered two “DaisyCutter” to our roadblock
where poldavians have been collecting for an attack on Janco and UN.
Later in the evening around 23.00 -the time I usually changed duty with my XO-
there have been some Poldavians on the hill off “Himmelsberget” shooting into the base.
I get tired of those guys so I ordered 2 “NAPALM” attacks on that hill
(@ Johan Rakovski: not as you thought daisycutters )
Finaly 5 or 6 men came out after the Gamemaster was shouting: “All of you on the hill who are still alive you are now dead” and my brave men enjoyed a big firework and my sleep was quiet .
This day I ordered over 20 Airstrikes and the hit-quote was so good that the man could handle the rest of the incomings.
The Poldavian base even got 5 strikes one after the other if GM did so as I told him
Saturday
Saturday we tried to do the same way as Friday,
bombarding the collection points of the Poldavians.
Unfortunately the Gamemaster-HQ was holding a meeting and
did not provide us with the needed Airstrikes.
The result was that Janco was overrun and Poldavians have been proceeding to our base.
A little group of them with Danish signs on their uniform did not respect the rules and the safety-distances.
They shot in some minute 8 Players bloody wounds.
One of the wounds was caused through a bullet hitting behind the player on the wood of the bunker and rebound on the head.
When calling the gamemaster those players disappeared before we could get the ID.
In the moment of battle it was impossible and to dangerous to look after the Armband-ID.
But should we see the guys on a foto or further event, they will be recognized.
After this incident my battalion decided to stop playing and UN went OFFGAME
All over all it was a very good Berget Game, my feedback until now is that players had fun and were almost satisfied with the game. Hope to get more Feedback here.
Semper Fi
Crazydog