Poldavian C&C AAR
Posted: 12 Jul 2012, 14:47
This ended up as a very long thread
The following is a summary of the Poldavian C&C unit during the game. I will try to keep this structured, and not too long.
First off I would like to thank all the poldavian players, from all units. Without great airsofters, being a commander is no fun at all. To all the players on the “other side”, great getting to fight you.
The men who decided to take on the job of leading a unit, it takes a lot to step up and lead a unit of airsofters, and all who decide to do it deserve all of our respect.
Then I would like to thank the guys who took their time to help me run and organise the “brigade HQ”.
Freno: as promised provided guys from psyops to the rear main HQ, that helped us out a lot, as we where only 10 guys.
Darkangel, and female companion (who I have unfortunately forgotten the nick/name of), you two really where the HQ information hub. You both put a lot of hours into getting us in HQ as much info as possible, and sending it out over the net to the units. Great to have dedicated people doing a great job.
Genetberg, your laptop com log solution worked great, I am looking forward to seeing the log. You spent a lot of hours helping us build our situation picture.
Lanzo, by taking on the main HQ “battlecaptain” job, you gave us all a person to give information to, and whom we could ask when we needed an update, an important job in any HQ.
Hell-Viking, your energy level running around the HQ helps all of us stay sharp.
Stone[no] as always, a pleasure to have you along, no matter what we are doing, great to have someone to bounce ideas off.
Buckmaster: Been a few years since we work together last, great to see you work, and solving all problems given to you and your men. Thanks for also taking care of the platoon from mec that had no cars, we all seemed to forget them.
Kokken, duxducis, Kvickern and on the ground, as my fellow misim.no guys I know I can always trust you to help me out. Unfortunately, that does sometimes lead to some really boring times. So I hope we can get some more action together next time we play. But thanks for all the good times we had during the game.
SierraSierra (Sgt Major), just great to have you with us year after year, see you next time
Kris, you never stop helping out. Providing whatever we ask for. Programming radios, internet service, it just happens, thank you.
RRR Taksi, I played with you before, and your airsoft spirit goes above most I have seen. The way you worked keeping morale up for the guys on guard duty, taking on the off game jobs I asked you to do, it just says a lot about you as a person and a player. Thank you!
I will start of the second part of the story by going back to the beginning. When the units for B10 was announced some of you will probably remember a discussion around the role and purpose of the C&C unit. As a commander previous years, I had worked to try and get this system in both at B8 (worked good) and at B9 (worked bad, mostly due to lack of comms and people). I contacted berget, and asked what the role of C&C unit was, and if it would include a overall commander, as the unit without a overall commander would have no role in the game. Berget said I was close to the truth, and a few days later I was contacted and asked if I would be overall commander Poldavian side for B10. So when ticket release was done back in November, I knew what my role was. Since the forums opened up (way to late this year!!!) I have tried to provide some overall information, and prepare the commander and officers for how this game would work, and with me in overall command. Most of the bn commanders knew me from before, and so did a lot of the poldavian players, all this helped.
My preparations for the game did come a bit unstuck, when I was sent away for the 3 weeks leading up to the game by my work (my wife to be was not happy when I reminded her that I also had to stay away the next week, because of berget). This did lead to some test problems with the command concept, and a few things I wanted to do did not fall into place. So for those that missed some of the stuff, I apologise.
Berget 10. When I arrived Wednesday midday, we still had one unit without officers. 5th inf was short one Bn commander, and two company commanders. Here a group of airsofters stepped up and got the job done. In just a few hours I had 3 company commanders with platoon commanders. Great job getting that done, I know not all units in 5th worked perfect, but for the time given and the chaos that was. I would say the guys in unit command did great.
We did an officers meeting at 1900, here all platoon commanders and above was asked to be present, if everyone was I have no idea. An overall plan was presented, and units given their main objectives. As berget arrived with orders, we did some adjustments, but the overall focus was to secure crossroads, abandon village, and as berget had given us it, we also wanted to secure devils crossing (my plan was to secure two of three SP’s so we got more points than the enemy). At game on the enemy had somewhat more forces in place around crossroads then we had hoped, and fighting here took some time. The push from here to the village also took time (lots of enemy contact). 3rd was fighting on the southern front, securing “sand pit” and pushing south to secure “the bend”, later 3rd also helped secure devils crossing. 5th did the main push from crossroads to the village, and also provided camp security (a boring at times mission, but very important with the setup in this game). 15th took part in the operation, and had as its main objective to take the devils crossing. Some good fights with the Zansians here I gathered. Mec was supporting most of the operations taking part during the evening. And also given the job of trying to disrupt NAF mec operations. During the entire game, the BRF (Brigade recon force) operated in all parts of the map.
As always, I planned on having most units back in camp, and getting some rest during base off time. The reason for this is simple, it is airsoft, and having players out all night results in them not being able to play the next morning, and they then don’t move off with their units, and then they start to run around on their own. I see no point in keeping units in the field during base off, some commanders may disagree with this, but for the overall quality of the game, I hope most will focus their efforts on playing the game outside the base off time.
Thursday started off with waiting for orders (almost all missions given during game on had been solved). This took WAY to long. And in the end we started sending units out to secure areas we knew we had to take anyway. The Centre of Gravity for the game is the SP’s, and the TP’s , so this is what we focused on. Here again a major part of the fighting took part at Crossroads. With me and my TACCP getting caught up in some of it, first we had to break contact with a Zan Mec unit, and then we all got killed as a Zan attack moved in from the specsta side of the crossroad, and through my TACCP. Almost all units were involved in this action, except 15th that was of closing down the road leading up to the NAF base. Elements of Psyops where at the same time tasked with starting to locate missile silos in the area to the south. Thursday evening was the first MGL mission, and we were told to provide 220 men (2x110) for this mission. I think we had 170 ish go for the mission, main force being 5th, with psyops and sappers providing the rest of the force. This mission has been told by others, but long story short. A lot of Poldavian forces did a lot of walking, waiting, and then they killed a rather small force of NAF, overall not a very rewarding mission. 3rd during this time was spread over most of the map, and fighting running battles around the village and other points with Zan and what NAF forces were not tied down to MGL mission.
Friday started with units moving out as they got ready. Some elements had a long night, and parts of 3rd stayed out to try and hold some of the points. The C&C unit remained in base this day, something that led to a lot of waiting for the close protection element, great job keeping motivated guys.
Mec did a recon of the MGL site, and picked up the AT gun that was left there. 15th was given a mission to repair a broken down truck, and to secure an airdrop. To provide cover for this, elements of 5th where shipped out to secure devils crossing and old mill, and getting in the way of NAF/ZAN forces, this they did with good results. 3rd was warned early that they needed to provide 100 men for an MGL later that night, and an element of psyops was assigned to go with them. The other elements of 3rd operated in the area between,” village”, “angle peak”, and “the bend”. Around this time it became apparent that the silos I had been ignoring as a sideshow for psyops to find, had become the center of gravity for the game. As my higher command told me I had to protect the silos I had at all cost, 24 hours a day. This led to MEC being given the job of securing one of the remaining silos in the south, and finding other units to relive them. This gave the sappers their epic, “wait in the rain” mission. 5th was told to fall back to the village, so as to hold this area and keep NAF/ZAN units occupied in this part of the field. Elements of 3rd were sent to “the bend” and told to operate as a blocking force. This mission generally just became part of the fighting raging from the village, old mill and all the way up to NAF base. Elements from 3rd was ordered to relive mec, but being overstretched and having men set for the MGL, they could not. Rotation then became mec, sappers until 03:00 and then 3rd until morning. The MGL mission to secure the arming key to the silos (CQC site MGL) was carried out in a short time, and silo was later armed by Mec during their late night combat mission. We also had one small unit provided by elements of C&C and mec to the “island” this was a sneak around mission, and except for a lack of much action, they guys seemed to like it. I gather NAF/ZAN part of this mission was cancelled due to weather. And then the weather came, it should not have been a shock, it was in all the weather reports, but it just seemed like it would not get that bad. Around 01:30 NAF C&C commander Whiteace called me and wanted the bases to go offgame early, reason being he had a lot of wet and tired guys. As I knew my guys were out in the rain guarding silos and the camp, I asked that the deal include silos also, so all guys could get in and try to get dry. Small elements of both sides had no way of knowing of this, and one attack was called off when it happened in my base. By 03:00 most of the men were home, and started to get to bed. We all woke up to a rather wet world. I had a recon team close to NAF base that had been rained out during the night, so I told them to get into NAF camp, I would like to thank the NAF officers that took care of my men then, they needed that. My own tent had a lake about 20cm deep in it, so we moved most of our stuff into the HQ tent (that stayed mostly dry luckily). A lot of phone calls took place at this time, with both NAF and Zan commanders, berget events decided to let people that wanted to leave, leave. Action for the final battle was to start at 11:30, with mission start at 12:00. Final battle was to escort a mobile missile launcher from the bottom of the road up to abandoned village, and to old mil. Here berget kind of let ut down. Transports where late, it took a long time to get everyone in place (we had to wait for a guy to come and hold a speech....) and all the enemy forces were in place before we started. The missile was late also, and when it turned up it did NOT follow instructions from the guys who had the job of looking after it. So we had a missile that need escort that did not want one... (again berget really made a bad move). The fight, despite several people trying , sucked a lot of units into the village, even after the gun was on the other side, why this happened I do not know, and people must try to remember what the mission was! The BRF carried out a nice snatch and grab of Old mil, so that by the end of the game we were only a few hundred meters from getting the gun to the objective (we still had at least 2 silos, so not sure why the mobile thing was so important....). So we ran out of time to carry out the last mission, apart from that we carried out nearly all of our other missions during the game, and we held SP positions for most of it. People on the other side can say they won by making us 2 min late for our last objective, but there is no doubt in my mind that results overall in the field, left the Poldavian forces as the “winner”.
This has been a very long thread. I will end it with saying I am sorry I did not make the beerparty, and to all the guys I did not get to see, sorry I missed you.
Thanks again to everyone that made Berget 10 what is was. I enjoyed it
The following is a summary of the Poldavian C&C unit during the game. I will try to keep this structured, and not too long.
First off I would like to thank all the poldavian players, from all units. Without great airsofters, being a commander is no fun at all. To all the players on the “other side”, great getting to fight you.
The men who decided to take on the job of leading a unit, it takes a lot to step up and lead a unit of airsofters, and all who decide to do it deserve all of our respect.
Then I would like to thank the guys who took their time to help me run and organise the “brigade HQ”.
Freno: as promised provided guys from psyops to the rear main HQ, that helped us out a lot, as we where only 10 guys.
Darkangel, and female companion (who I have unfortunately forgotten the nick/name of), you two really where the HQ information hub. You both put a lot of hours into getting us in HQ as much info as possible, and sending it out over the net to the units. Great to have dedicated people doing a great job.
Genetberg, your laptop com log solution worked great, I am looking forward to seeing the log. You spent a lot of hours helping us build our situation picture.
Lanzo, by taking on the main HQ “battlecaptain” job, you gave us all a person to give information to, and whom we could ask when we needed an update, an important job in any HQ.
Hell-Viking, your energy level running around the HQ helps all of us stay sharp.
Stone[no] as always, a pleasure to have you along, no matter what we are doing, great to have someone to bounce ideas off.
Buckmaster: Been a few years since we work together last, great to see you work, and solving all problems given to you and your men. Thanks for also taking care of the platoon from mec that had no cars, we all seemed to forget them.
Kokken, duxducis, Kvickern and on the ground, as my fellow misim.no guys I know I can always trust you to help me out. Unfortunately, that does sometimes lead to some really boring times. So I hope we can get some more action together next time we play. But thanks for all the good times we had during the game.
SierraSierra (Sgt Major), just great to have you with us year after year, see you next time
Kris, you never stop helping out. Providing whatever we ask for. Programming radios, internet service, it just happens, thank you.
RRR Taksi, I played with you before, and your airsoft spirit goes above most I have seen. The way you worked keeping morale up for the guys on guard duty, taking on the off game jobs I asked you to do, it just says a lot about you as a person and a player. Thank you!
I will start of the second part of the story by going back to the beginning. When the units for B10 was announced some of you will probably remember a discussion around the role and purpose of the C&C unit. As a commander previous years, I had worked to try and get this system in both at B8 (worked good) and at B9 (worked bad, mostly due to lack of comms and people). I contacted berget, and asked what the role of C&C unit was, and if it would include a overall commander, as the unit without a overall commander would have no role in the game. Berget said I was close to the truth, and a few days later I was contacted and asked if I would be overall commander Poldavian side for B10. So when ticket release was done back in November, I knew what my role was. Since the forums opened up (way to late this year!!!) I have tried to provide some overall information, and prepare the commander and officers for how this game would work, and with me in overall command. Most of the bn commanders knew me from before, and so did a lot of the poldavian players, all this helped.
My preparations for the game did come a bit unstuck, when I was sent away for the 3 weeks leading up to the game by my work (my wife to be was not happy when I reminded her that I also had to stay away the next week, because of berget). This did lead to some test problems with the command concept, and a few things I wanted to do did not fall into place. So for those that missed some of the stuff, I apologise.
Berget 10. When I arrived Wednesday midday, we still had one unit without officers. 5th inf was short one Bn commander, and two company commanders. Here a group of airsofters stepped up and got the job done. In just a few hours I had 3 company commanders with platoon commanders. Great job getting that done, I know not all units in 5th worked perfect, but for the time given and the chaos that was. I would say the guys in unit command did great.
We did an officers meeting at 1900, here all platoon commanders and above was asked to be present, if everyone was I have no idea. An overall plan was presented, and units given their main objectives. As berget arrived with orders, we did some adjustments, but the overall focus was to secure crossroads, abandon village, and as berget had given us it, we also wanted to secure devils crossing (my plan was to secure two of three SP’s so we got more points than the enemy). At game on the enemy had somewhat more forces in place around crossroads then we had hoped, and fighting here took some time. The push from here to the village also took time (lots of enemy contact). 3rd was fighting on the southern front, securing “sand pit” and pushing south to secure “the bend”, later 3rd also helped secure devils crossing. 5th did the main push from crossroads to the village, and also provided camp security (a boring at times mission, but very important with the setup in this game). 15th took part in the operation, and had as its main objective to take the devils crossing. Some good fights with the Zansians here I gathered. Mec was supporting most of the operations taking part during the evening. And also given the job of trying to disrupt NAF mec operations. During the entire game, the BRF (Brigade recon force) operated in all parts of the map.
As always, I planned on having most units back in camp, and getting some rest during base off time. The reason for this is simple, it is airsoft, and having players out all night results in them not being able to play the next morning, and they then don’t move off with their units, and then they start to run around on their own. I see no point in keeping units in the field during base off, some commanders may disagree with this, but for the overall quality of the game, I hope most will focus their efforts on playing the game outside the base off time.
Thursday started off with waiting for orders (almost all missions given during game on had been solved). This took WAY to long. And in the end we started sending units out to secure areas we knew we had to take anyway. The Centre of Gravity for the game is the SP’s, and the TP’s , so this is what we focused on. Here again a major part of the fighting took part at Crossroads. With me and my TACCP getting caught up in some of it, first we had to break contact with a Zan Mec unit, and then we all got killed as a Zan attack moved in from the specsta side of the crossroad, and through my TACCP. Almost all units were involved in this action, except 15th that was of closing down the road leading up to the NAF base. Elements of Psyops where at the same time tasked with starting to locate missile silos in the area to the south. Thursday evening was the first MGL mission, and we were told to provide 220 men (2x110) for this mission. I think we had 170 ish go for the mission, main force being 5th, with psyops and sappers providing the rest of the force. This mission has been told by others, but long story short. A lot of Poldavian forces did a lot of walking, waiting, and then they killed a rather small force of NAF, overall not a very rewarding mission. 3rd during this time was spread over most of the map, and fighting running battles around the village and other points with Zan and what NAF forces were not tied down to MGL mission.
Friday started with units moving out as they got ready. Some elements had a long night, and parts of 3rd stayed out to try and hold some of the points. The C&C unit remained in base this day, something that led to a lot of waiting for the close protection element, great job keeping motivated guys.
Mec did a recon of the MGL site, and picked up the AT gun that was left there. 15th was given a mission to repair a broken down truck, and to secure an airdrop. To provide cover for this, elements of 5th where shipped out to secure devils crossing and old mill, and getting in the way of NAF/ZAN forces, this they did with good results. 3rd was warned early that they needed to provide 100 men for an MGL later that night, and an element of psyops was assigned to go with them. The other elements of 3rd operated in the area between,” village”, “angle peak”, and “the bend”. Around this time it became apparent that the silos I had been ignoring as a sideshow for psyops to find, had become the center of gravity for the game. As my higher command told me I had to protect the silos I had at all cost, 24 hours a day. This led to MEC being given the job of securing one of the remaining silos in the south, and finding other units to relive them. This gave the sappers their epic, “wait in the rain” mission. 5th was told to fall back to the village, so as to hold this area and keep NAF/ZAN units occupied in this part of the field. Elements of 3rd were sent to “the bend” and told to operate as a blocking force. This mission generally just became part of the fighting raging from the village, old mill and all the way up to NAF base. Elements from 3rd was ordered to relive mec, but being overstretched and having men set for the MGL, they could not. Rotation then became mec, sappers until 03:00 and then 3rd until morning. The MGL mission to secure the arming key to the silos (CQC site MGL) was carried out in a short time, and silo was later armed by Mec during their late night combat mission. We also had one small unit provided by elements of C&C and mec to the “island” this was a sneak around mission, and except for a lack of much action, they guys seemed to like it. I gather NAF/ZAN part of this mission was cancelled due to weather. And then the weather came, it should not have been a shock, it was in all the weather reports, but it just seemed like it would not get that bad. Around 01:30 NAF C&C commander Whiteace called me and wanted the bases to go offgame early, reason being he had a lot of wet and tired guys. As I knew my guys were out in the rain guarding silos and the camp, I asked that the deal include silos also, so all guys could get in and try to get dry. Small elements of both sides had no way of knowing of this, and one attack was called off when it happened in my base. By 03:00 most of the men were home, and started to get to bed. We all woke up to a rather wet world. I had a recon team close to NAF base that had been rained out during the night, so I told them to get into NAF camp, I would like to thank the NAF officers that took care of my men then, they needed that. My own tent had a lake about 20cm deep in it, so we moved most of our stuff into the HQ tent (that stayed mostly dry luckily). A lot of phone calls took place at this time, with both NAF and Zan commanders, berget events decided to let people that wanted to leave, leave. Action for the final battle was to start at 11:30, with mission start at 12:00. Final battle was to escort a mobile missile launcher from the bottom of the road up to abandoned village, and to old mil. Here berget kind of let ut down. Transports where late, it took a long time to get everyone in place (we had to wait for a guy to come and hold a speech....) and all the enemy forces were in place before we started. The missile was late also, and when it turned up it did NOT follow instructions from the guys who had the job of looking after it. So we had a missile that need escort that did not want one... (again berget really made a bad move). The fight, despite several people trying , sucked a lot of units into the village, even after the gun was on the other side, why this happened I do not know, and people must try to remember what the mission was! The BRF carried out a nice snatch and grab of Old mil, so that by the end of the game we were only a few hundred meters from getting the gun to the objective (we still had at least 2 silos, so not sure why the mobile thing was so important....). So we ran out of time to carry out the last mission, apart from that we carried out nearly all of our other missions during the game, and we held SP positions for most of it. People on the other side can say they won by making us 2 min late for our last objective, but there is no doubt in my mind that results overall in the field, left the Poldavian forces as the “winner”.
This has been a very long thread. I will end it with saying I am sorry I did not make the beerparty, and to all the guys I did not get to see, sorry I missed you.
Thanks again to everyone that made Berget 10 what is was. I enjoyed it