Berget 12 as seen by 6mm.se

Feedback and debriefings from Berget 12
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Rythm
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Berget 12 as seen by 6mm.se

Post by Rythm » 06 Jul 2014, 14:16

Pre-game

B11 was a astonishing success, with the Ravens completing all missions by the second day and in the final battle smuggling Rico out of a nearly destroyed Iron Walls-fort. This was of course not unnoticed by Berget Events (BE), and hence they made our starting situation a lot more difficult for B12. Base in the middle of the map, with almost all factions either neutral or hostile to us, just as an example. But, this year we boosted HQ with three more officers and more importantly, we had five months preparation time instead of the five weeks for B11. We assembled a team of good officers for the task and briefed everyone extensively prior to the game, and had officers on site on Sunday already.

Gameday 1, Wednesday

The first gameday focused almost entirely on control of the border, the village and the supply points. Call me a control freak but that initial control of the game area is vital to ensure a negative feeling amongst our opponents (“--- SPAM !!! ---, we cant even get across the border!”) and out of the 16 firefights reported to HQ we won every single one. Not bad, considering we gotten no BAVS at all for the Ravens.

Since our primary mission was to get enough heavy weapons to attack into Guyana in force, a lot of work was put into that effort. We also focused on getting friendly with the Orlows, as they would have a huge stockpile of heavy weapons that they could supply us with.

An early firefight with some PMC unit was most likely unintentional by PMC command. They sent us an envoy to smooth things up, but before they arrived there was another two attacks by PMC on us. So we dissolved their bodies in acid. My guess is that this happened due to undisciplined players not following orders, instead being too eager for a firefight. Sadly this pretty much destroyed any chance of the PMC to be a balancing act and enjoy many of the missions BE had prepared for them.

Gameday 2, Thursday

Our diplomatic work led us to become friendly with the Orlows, to the point where we were giving them tactical information, the ability to spawn in our base and a timesharing agreement on the supply points. This deal worked strongly in favour of both factions. By now, we had established who was friendly and who wasn’t.
A highlight was Genocide, commanding the mechanized fleet, suddenly calling that he had captured a canon wich was on its way to the Orlow base. Nice play by our "Hamster", Genocide is an absolute expert in bringing stuff back to HQ.

The real coup was landed by players from Hotel and Foxtrot platoons when they searched a PMC player, thereby uncovering a computer tablet with a tactical program containing all their positions, strengths and every chat conversation since game start. A goldmine! Together with the high mission tempo we had accomplished all goals by 1630, and planning began for the battalion attack into Guyana.

Now, I got knifed while moving out of base, so I let this video made by Balder platoon speak for itself:

https://www.youtube.com/watch?v=EmnZsOFCvhw

A great success were we raided thru the Border Police base, then thru the PMC base, then back thru the Border Police base again as we retreated back into Lerando. Personally I sat in the safe zone watching the Germany-USA match and witnessed the disgruntled players of PMC and BoPo coming in for respawn. It was a joy (“Man, this is just like last year.” And “Next year I play for the Ravens too!”).

Back in base, our GM was burned out and was replaced for the night with a different one. His first comment was something along the lines of “Guys, you have already completed all missions we gave you. What the --- SPAM !!! --- are we supposed to do with you?”. Upon wich our commander, Wasp, replied “Well what do you expect when you put a police officer, an ex-military and a security consultant with 15 years experience each, AND five months preparation time, in charge?”

BE at this point wanted us to slow down, so that the other factions could have some success and fun too. 6mm had been in that situation on B9, being the 60-man strong UN faction, so we fully understood the situation and agreed to slow down the tempo of operations so that every player would have some fun.

Gameday 3, Friday

The infamous third day when all crap happens and all mistakes are made. The amount of assassination attempts on the commanders as well as stealthy attacks on the base increased immensly as our mission tempo slowed dramaticly. BE restriced the amount of Ravens operating inside Guyana to a mere company, and never larger than a platoon on a single mission. We were not allowed to enter Guyana with vehicles at all. In Lerando we were not allowed to move more than a company for a mission. And so on. Never the less, we focused the day on building the nuclear bomb, a 6mm tradition. To our great disappointment, BE informed us that after GCT had blown the mine, there would be no plutonium in-game any longer.

We got a BE-mission to escort some bogus Sheich from Oil Fields to the Fort so that the PMC would have a fun and successful mission. Even tough they got the info four hours before we arrived at Oil Fields, they somehow managed to --- SPAM !!! --- it up and never arrived. So the Sheich took a taxi back to the border and was promptly caught there.
A bit bored, we executed one of the platoon leaders for having the wrong SMS-signal. It went off as he was charging the phone in the HQ-tent. That’s OK of course, but not when the signal is “Nuclear Launch detected”. As we were trying to get the bomb my first thought was “Unbelievable, somebody beat us to it!” followed by my orders to evacuate all areas and close with the enemy as fast as possible. Luckily the guys brother happened to stand guard and informed us about what it was.

We was also trying to put a nice photo of a platoon and the president showing the finger, into the TVs of the other bases. Sadly it did not succeed as we were not allowed to enter Guyana with enough men.

Players from especially the PMC but also the BoPo began to pack up and leave the game during Friday evening. We were ordered by BE not to conduct any more base raids at this point.
During the night, we got a mission to take out a satellite dish near the northern trading station together with the Orlows, and at the same time getting the President across the border for a UN-meeting. The Dish was to be destroeyd so that the PMC/BoPo/GCT couldnt call in air or artillery strikes on us. Both succeeded. Wich according to the BE-missionplan they shouldn’t. Oh well…

Gameday 4, Saturday

We were up early but then got word from BE that they still needed some planning time and would brief us at 11.00. Kinda sucked. Our BE-mission was threefold: Escort the president to the far north with only three platoons, take and hold the Oil Field in the south, and defend the village. We argued that the village, wich in our view now consisted of more or less completely of assasins, traitors, spies, rebels and ambushes, was not interesting to us anymore, and that our priority would be the President, wich was a game changer in our point of view. Sadly, BE would have none of it. Adding to this a BE decision to get the Orlows to attack us at the same time as the PMC, the GCT and the BoPo, it was obvious that we would stand almost no chance.

BE tough ordered the GCT to capture, not kill, the President. So he is still in the game. The fight at Oil Fields was cleverly executed so that the PMC/BoPo force never managed to unite with Orlows and attack us at the same time. Much Credit to Perrin and Jack for doing an excellent delaying action against both forces. In the end, we defended Oil Fields with five platoons as the Orlows overran us. It was a good fight.

Aftermath

While BE really tried to make difficult to us this year, we succeeded greatly. To the point of BE using us as sheep so that other players could at least once experience victory. 6mm is still debating the outcome of this. We absolutely want to support all players, not just our own in the Ravens, to have fun. It’s the point of it all! With hindsight, we maybe should not have let them decide on Saturdays battle I think. There have been some harsh words regarding us giving away the victory on a silver plate, to a bunch of players that couldn’t succeed.

We also found out after the game that Orlows were allowed to find and use plutonium from the destroyed mine. And that BE never had any intention of even building some of the props we had to secure before being allowed to go into Guyana. Based on this info, It should be fairly obvious that the BE gameplan was never made with the possibility that Ravens would accomplish all the missions, instead I think their plan was to keep us on the defensive all game, trying to protect the villagers and our base from attacks. We were 411 Raven-players on site who together payed more than half a million Kronor/50 000 € to lose. That would have been OK if BE would have told us so that each player could decide for themselves wether that was OK. For me personally its not. If one does well, one shouldnt be punished for it as we were. This is also a tip for anyone else doing or considering doing a command-role in the future. Prime example is the Presidential escort last day were we were restircted to use just one platoon/40 players with two armed vehicles. And no other Ravens were allowed to deploy north of the base during this time. Previously we had used a minimum of nine platoons with 10 vehicles when escorting the president.

6mm consist of a fairly large amount of LARPers, so we really like the LARPing at Berget and try to get our side to interact a lot with the LARPers. This worked wonderfully at B11. Sadly it seems that only some 10-15% of this years civilians were actual civilians, the rest were there to make life really difficult for us, as we see it. It would have been much wiser for us to simply off the lot of them at game start, and be done with it. I really hope BE sees the contribution LARPers give to Berget, and in future games be more supportative of real LARPers instead of bunching a large batch of shooters into civilian clothing. Maybe outsource the whole thing to a LARPing community, and forbid players to engage them if no evidence is found that supports an attack?

As players were arriving to base, we found that quite a few of them had no idea of anything that had been written on the Ravens forum. Many had never gotten access at all. BE should put the commanders in charge of letting players access the team forums, to speed things up and ensure that everyone gets access to the vital pre-game info.

Cheating. We all know there will be a fair amount of non-honest players when so many of us get together. However, it not always is cheating. With adrenaline pumping out of your ears it is easy not to register the hit on the pouch on your vest. As true is also that just because you got a fancy gun with a fancy sight, a fancy shooter does not make. Firing from the hip is really difficult and hitting a small target at 50 meters is not easy with slow-flying, direction-changing plastic. And the BAVS suck. So before bitching about it, take a deep breath and realize that the only thing that will happen is a bad mood for everyone.

Will 6mm lead a battalion again? We actually don’t know right now. After B11 it was a must to do it again. After B12 we are in doubt about it. We feel that the team that performs so well, and has so much sportsmanship that they slow down so that others should have fun too, should perhaps not be mocked and worked against as to the degree that we encountered this year. Decision will be made later this year.
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Re: Berget 12 as seen by 6mm.se

Post by seaQ » 06 Jul 2014, 16:00

Knowing that you guys had to slowdown just makes the few successes we had against you so much more lame. Although we didn't encounter you that often (atleast our group didn't) it still sucks knowing that when we did, you weren't full force.

I still however don't get how you could have been engaged by PMCs so early in the game. Your guys took out half of our platoon (together with Orlovs) at the northern unmanned border after letting us pass through. This happened 45 minutes after game start.

I also would have to say that your attack on the PMC base might have looked a bit different (or atleast delayed) if people wouldn't have cheated and stayed in front of our vehicles when we rolled through your base.
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Re: Berget 12 as seen by 6mm.se

Post by M.Svensson » 06 Jul 2014, 16:21

To be fair I didn't like that they had so many factions this year. I think the focus should be on 2 big factions with 1 or 2 side factions like UA17 or something like that.
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Re: Berget 12 as seen by 6mm.se

Post by Hawkins » 06 Jul 2014, 21:09

Rythm wrote: We was also trying to put a nice photo of a platoon and the president showing the finger, into the TVs of the other bases. Sadly it did not succeed as we were not allowed to enter Guyana with enough men.
This was the picture we took outside the HQ tent, correct? I would like to get this photo for my personal memory box that I have at home. Any possibility you could email it to me? :)
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Re: Berget 12 as seen by 6mm.se

Post by diamid » 06 Jul 2014, 21:30

Nice backbrief Rythm. Very well and detailed view of the Raven HQ.
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Re: Berget 12 as seen by 6mm.se

Post by seaQ » 06 Jul 2014, 22:02

Another question Rythm:
Call me a control freak but that initial control of the game area is vital to ensure a negative feeling amongst our opponents (“--- SPAM !!! ---, we cant even get across the border!”)
When you blocked the border at gamestart (like 21:15), you wouldn't let PMCs pass, although at that point we were allied, how come?
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Re: Berget 12 as seen by 6mm.se

Post by Genocide » 06 Jul 2014, 23:53

We werent allied. We were neutral.

And when asking the passing PMC personal to state their buisness, they often didnt know why they were going to Lerando( "Our country" ).

Storys didnt add up. Some to look for work, some to visit the village, some to visit the president. I was i charge for that roadblock. And i dont let anybody in unless HQ says so :P

I did let some guys in though :lol:
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Re: Berget 12 as seen by 6mm.se

Post by seaQ » 07 Jul 2014, 00:19

Well... That is interesting, according to our initial breifing that took place 60 min before game start, we were Allied with Ravens and neutral to Orlovs. I agree though... Stories dont add up!
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Re: Berget 12 as seen by 6mm.se

Post by grasulas » 07 Jul 2014, 02:10

Since when is important who won the Berget game, seriously is this what we should remember from the game, we really want to create more antagonism for people to join a faction next year and come with a mind set to demonstrate who is the top dog no matter what?

I was under the impression we are coming for fun, frankly as a player who was in the GTC Ranger unit I don`t give a --- SPAM !!! --- who won, If is so important for you guys please start the next game with Rico back in your base and call this Berget 12 a victory for Ravens.

And by the way for the record Rico convoy had 2 troop transport vehicles and 4 armored cars with two of them having machine guns on top, the ambush was executed only by GTC Ranger and Sniper units no more then 60 ppl.
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Re: Berget 12 as seen by 6mm.se

Post by CyBear » 07 Jul 2014, 05:19

Very interesting to read the Raven's side of it! Sad to see you got so severely punished for your successes, instead of rewarded. The limitations you had to deal with makes the whole event seem kind of "hollow", but I am still impressed with the achievements of the Ravens' command and forces.

I do however also see why BE were worried about the non-Raven players not having fun. As a PMC I can tell you it was not particularly fun. We had little say in what happened around us, were given very little info from command, and after our base was destroyed morale was at an all-time low. A success for the Ravens you might say, but at what cost. Sure, we weren't 400+ who had paid half a million for our tickets, but we were around 200 and pretty much without a snowball's chance in hell with Ravens and Orlovs united. Either the PMC should have had more players, or the Border Police. It really felt like it was the PMC against the rest of the world, I have no idea where the blues were during that battle. And if we were allies, why the hell weren't the PMC currently in camp called out to support the blues at the border in order to stop the invasion?
Lots of questions that weren't, and probably never will be, answered. The result was frustration and apathy. I felt like we had no role in the game except cannon fodder, were given trivial missions and had very little impact on events overall. My mate and I left early saturday morning. The eight hours drive home seemed like more fun than keeping on playing as "Border Police Light" :?

I am not really interested in assigning blame for how things turned out, the past is in the past. The most important thing is that BE takes the feedback seriously, and that we as players take the time to digest the experience before returning next year to make the event even better for all parties.

Personally, I refuse to let this year's PMC-fiasco dictate my choice of faction next year i.e. I will not be a Raven or Orlov just to have a bigger chance of "winning" battles. If the PMC faction is removed; fine, I'll move on.
However, if it is available next year I will return as PMC, although not as a UniSec employee. Instead my squad will probably be hiring ourselves out to interested parties on a contract-by-contract basis.
Why? Because the single most positive and memorable mission I participated in was conceived by creative PMC and GCT players and unsanctioned by BE. The lesson; players make more fun than BE. Next year I intend to take my fate in my own hands and HAVE FUN! (Maybe I'll even get to LARP a little bit, except talking to the tree I'm sitting behind while watching that blasted border :D)

PS. Don't get me wrong; I had fun moments too on B12. I have written a more balanced report in the "Feedback over all"-thread.

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Re: Berget 12 as seen by 6mm.se

Post by Hazardous » 07 Jul 2014, 09:09

A nice report and good to see that some say out what is on their mind.
I'm sorry to see that you guys where that "dissatisfied" over the game, I won't comment on that further hence enough people are whining about it already.

However, I do wish to see you guys from 6mm next year to share stories once more!
I had a blast this Berget, made a lot of new friends that I hope to see soon.

BTW, could anyone share the video material on when I wrestle the GCT girl who knife-killed me and Mr.Medic? :oops:
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Re: Berget 12 as seen by 6mm.se

Post by Scavenger » 07 Jul 2014, 09:19

As I read what Rhythm wrote, I fully understand why we did not have any chance against Raven's.

As a PMC infantry player, I totally lost my respect and belief to our HQ on thursday morning.

In my point of view we were left out (infantry) and only mech units get all the missions.

Also, when we have a so called "mission" we did not find any reliable intel, support or commands from HQ.

Even in Thursday afternoon when Raven's attacked our base, we were the first ones who saw the Raven's preparing for an attack to our base inside Guyana. Tried to contact HQ several times, failed... then I run to the HQ tent and found out that there are no one around.

The one big mission that we were involved, safe keeping the scientists, was a total command failure too.. but the Spanish guys took all the blame for it.

In long story short, how Ravens were organized, we were unorganized at that much. I'm not blaming any player for this. In my opinion BE did not have any B plan to execute when Ravens and Orlovs made a alliance.

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Re: Berget 12 as seen by 6mm.se

Post by Tasgeir » 07 Jul 2014, 17:20

grasulas wrote:Since when is important who won the Berget game, seriously is this what we should remember from the game, we really want to create more antagonism for people to join a faction next year and come with a mind set to demonstrate who is the top dog no matter what?
I don't think you got it, it is not about winning or who is top dog. It is about the fact that Ravens were being punished for good organized and having a good execution of our plans. It is about the fact that BE crew comes in and gives limitations and sets operational boundaries to everyone on one side to make the game more even. That could have been sorted in a much more "unscripted" way by the Ravens command if BE crew had just said slow down, or something of the sort, not "you cant do this and that and only use this many for that", as I feel they did(not being in the command unit my self, but my understanding of things.
BE crew needs to put more trust in that players they put in command and stop overriding them with the way the game is run, sure they can come in and give a hit or give good advice on the next step. But don't give missions that don't make sense just to give one side a win, or make the game end in one way.

With regards to the PMC's not having a true mission or purpose in this game, as I feel some a complaining about, that fraction never works in my mind. Most/all airsoft games are not set up to handle such a unit from the start, and evolve to fast for most commanders to see were they need to go and what to do with there players. But that is for a different feedback topic.

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Re: Berget 12 as seen by 6mm.se

Post by vinni » 08 Jul 2014, 15:11

Adding to Tasgeir's answer, it also stings a bit when someone takes the piss about us not having done a good job, when we were being actively held back by BE.
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Re: Berget 12 as seen by 6mm.se

Post by Mishka_U » 08 Jul 2014, 19:42

Rythm wrote:We also found out after the game that Orlows were allowed to find and use plutonium from the destroyed mine.
We bought 2 kg of plutonium from a specific trader at the Badger's Nest trading station at 20:00-20:30 on Friday. I was personally responsible for buying it and transporting it in a container back to base. On Friday morning we witnessed the making of a nuke where that container was used. Are you referring to some other plutonium?
Rythm wrote:We were not allowed to enter Guyana with vehicles at all.
While operating in Guyana on Friday we met Raven vehicles coming and going on their missions (New Mill, around 17:00 - 18:00).

On the whole, I agree that there were too many factions this year, and the in-game balance was not good. The non-aggression pact between the Ravens and YOM did not contribute much to the game, either. Yet, how else were we (YOM) supposed to conduct our operations, most of which were staged either in Guyana or in the south-western part of the game area with only one road leading to our base and no respawn points in the rest of the area?
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