Feedback: LARP

Feedback and debriefings from Berget 16
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Rate the larp!

5 - Excellent
5
11%
4 - Good, but could be better
17
37%
3 - Ok
9
20%
2 - Bad
5
11%
1 - Did not encounter any larpers
10
22%
 
Total votes: 46

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Arradin
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Feedback: LARP

Post by Arradin » 30 Jun 2018, 18:32

Let us know What you think about the Larp this year! Share your best stories!
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Jim
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Re: Feedback: LARP

Post by Jim » 02 Jul 2018, 14:35

Well. I was not involved in it that much really, but its a shame that hq and command in the bases seems to screw that part over and ruin the game for the larpers every year more or less.
A lot of the LARPERs on UPIR was a bit frustrated.
B15: 1st Responder UPIR.
B16: UPIR Mech Div Coy.

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Jack Scarecrow
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Re: Feedback: LARP

Post by Jack Scarecrow » 02 Jul 2018, 15:46

I was surprised how well NAF handled the larp this year. Very few problems with blues attacking civilians/mercs for no reason. They treated civilian/mercs nicely when they came to NAF base instead of being hostile and pushing them away.
HQ had decided to be larp friendly this year and make sure all fractions got to know not to attack civilians/mercs unless fired upon first.
I trusted the civilians and mercs entirely and it paid back with returned trust and they stayed with us most of the game. Even had one of them come visit me wearing a bomb-belt and it got me a bit wary but i treated him as a friend and even hugged him. Had to remove the trigger from him before letting him up in the main base ofc, just in case :D. Had he done anything i would have gotten into waaay too much trouble with my team.

I really felt included instead of excluded from my team and people actually listened to us in CIU and shared information with us, Even though i was very worried at start that they would see me as a spy and turn against me, the longer the game went on the calmer i felt as i saw they did trust me. No one looked at me suspiciously or getting ready to shot me when i was walking around the base or close to HQ.
The new rule with no friendly fire or backstabbing seems to have worked as intended as people trusted their larp elements unlike previous years.
I hope this rule will stay for next BE aswell.

Mercs maybe went a little bit too hard on the civilian police but they seemed to have had fun nevertheless.

UPIR had trouble getting into town to larp. Seems like reds were attacking civilians and mercs so ofc they got turned against. But people should be a bit nicer to atleast civilian clothed reds, especially if they are coming unarmed (which they didn't tho?). Meet a gang of them who said they had a very hard time to get into the village so after confiscating their weapons i had them escorted to there, hope it turned out well for you guys?
I had to arrest 1 of them since he lied about not having more guns even though he did.
Also had a few UPIR rangers hang around in the bar and had a meeting with one of them. They weren't there to cause any trouble so i let them be.
I am guessing they mostly had trouble because they tried to enter armed. Better not to bring any guns so people can tell you have friendly intentions right away.
B12: Border Police - Lonely Medic/Spy.
B13: Hades Police - Dr. Black.
B14: UPIR - Dr. Black and Reaper.
B15: UPIR Psy-Ops - Prison Warden.
B16: NAF CIU - Commander.
B17: TFC MP - Commander.
B18: Cult Of Crows.

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B2fox
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Re: Feedback: LARP

Post by B2fox » 02 Jul 2018, 22:02

We/I have never seen the LARP better.

Police.
What an awsome element they added to the game.
They looked and played the part, to exelence.
In my opinion it is a shame, that they were attaced by the Mercs in force. Police was a civilian element, and should have been treated as such.
On one occaion an empending UPIR attack, was discovered (by us) and reported to Mec command. It was allowed to go on, to bring UPIR in bad standing. But we felt, a warning should have been sent to the police, or that Merc forces should have been tasked to prevent the attack.
We as a team would have liked to have a lot more trouble, with the police. Quite some time and effort, had been expended in creating secret hiding places for drugs, money and such. The only real incedent we had, were when an officer saw a “malfunction” in our lights. Pulled over by three cop cars, we did our best to explain, why they apparantly had seen our orange distress lights flash red and blue. One of the officers found the switch activating the red/blue lights, but we got off, with a warning.
I hope they had fun, and will be back, next year. :)

NAF.
As Jack Scarecrow mentions, they were freindly, and easy to get along with. Realky good work by NAF command, to spread the word, to the troops.

UPIR.
It seemed loke last years “shoot on sight” executed then by NAF. UPIR command totally failed (the first days at least) to see that the mercenaris, were multible groups/companies, that operated indepently. I think GM’s and the commanders, could tighten this up.
That said, we ended up, beeing almost able to go anyehere on the map, in the end.
A talk with a small UPIR PsyOps team, that made it into the Merc camp, ended up in one of the most intence sequences of the game. And with that we actually started to get the UPIR troops not to shoot at us as a team. PsyOps did what they could, the “Smile and wave” tactic and loud music, did the trick.
All in all kudos to UPIR troops, to actually let us talk to them, and teach them that the IIP flags ment freinds.

Best moment.(I know it is to be posted elsewhere :P )
There are LOTS to choose from, this year.
But this one came out of almost nowhere, were exiting as hell, and turned three hardcocer recd/blue airsofters, into LARP fans.
Standing at our viehles, getting the gear ready, we werw approached by a small group of UPIR’s in civilian clothes. They were a PsyOps teamlooking for information and contacts. As usual we handed them our flyer and told them about how fantastis IIP ( International Inteligence Providers) were. This went well, but not really smelled like business. But this changed in an instant, when a quite agressive person from The Firm (thanks guys you were awsome ) came up, and demanded to have the team turned over to them. Aparrently UPIR had killed some of their employees, and they wanted revenge. In a matter of seconds the UPIR team came up with a large amount of money, and a verbal contract was made. IIP was to protect transport them back to UPIR base. At this time a large numper of The Firm employees had gathered at the road out of camp, weapons were out, and i all smelled like an explotion ready to happen. To buy a bit of time, I went to them and told them, that we would throw the UPIR scum out of camp, and asked them to let us pass, so that UPIR would not revenge it. The words I heard were reasuring, but the attitude and number of weapons, said somthing else. But on returning to my team, I saw the whole lot in gear and perfect formation. Also other Mercs had joined and supported us. We loaded the now VIP’s and headed for the exit. The Firm blocked the road massively, and it looked like an armed conflict, were seconds away. Then two from The Firm started to fight (why ?) and our VIP transport could power through.
This is wat I love about dealing with dedicated airsoft larpers. Though armed to the teeth, it does not have to end in a normal borring shoot out. In my opinion the most exiting sitoations are the ones, where it smells like an empending fight is about to erupt, but then does not, because the players can stay focused on the game.
The Firm you guys have my deepest respect !

Conclusion.
My best Berget game ever !
Our own GM Jimmy/Arradin have been on hand and helpfull, not just in game, but also way pre-game. The ammount of work he have but in, and the dedicated effort of the Merc team, leaves me proud to have worn the yellow armband, this year.
Talking about armbands..... What a POS ! Stay away from the cheap F*****g plastic and have them made in a quality, that fits the best event in the world.
See you all next year.

PS. Remember that IIP is your freind :D
Nikolaj "B2" Poulsen - Team ILD I PIBEN

http://www.ildipiben.com
-----------------------------
B11 & B12: Ravens
B13: IKAROS Tank driver/Platoon leader
B14: NAF Delta
B15 & B16: Mercenaries "IIP Services"
B17: Bandits aka Local hunter
B18: Yes when ever then is.....

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Tiger_1
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Re: Feedback: LARP

Post by Tiger_1 » 05 Jul 2018, 22:16

Police larp Good? Yes, they looked the part, but they dont play the part. Having police cars being allowed to run over mines, and not being able to stop them driving around the map made the whole thing stupid to me. Seems the point of the police was to look cool, and make sure the most number of players got to see it.

So all respect to the guys for the effort on uniforms and cars, but this total disregard for a shooting war made it seem weird.
"go to your God like a soldier!"

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Arradin
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Re: Feedback: LARP

Post by Arradin » 05 Jul 2018, 22:24

Tiger_1 wrote:
05 Jul 2018, 22:16
Police larp Good? Yes, they looked the part, but they dont play the part. Having police cars being allowed to run over mines, and not being able to stop them driving around the map made the whole thing stupid to me. Seems the point of the police was to look cool, and make sure the most number of players got to see it.

So all respect to the guys for the effort on uniforms and cars, but this total disregard for a shooting war made it seem weird.
As per OP Orders, the Police had nothing to do with the military factions, they were no threat to you and standing orders not to engage them and help them in all ways you can. They were allowed to drive over mines because they were stopped from going ANYWHERE for almost 2 full days because people find it funny to simply ruin it for the larpers. They were still stopped by checkpoints plenty, and therefor couldnt complete their key missions.

Their main objective was to mess with mercs and to ally with Blue CIU and Red Psyops, and to do that, they needed to travel around the map.
Why someone would complain about Civilians being able to travel around the map while not being allowed to be a threat is a mystery to me.
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L4gi
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Re: Feedback: LARP

Post by L4gi » 05 Jul 2018, 23:21

Why would a military faction let local police/civilians/whatever drive past their base ESPECIALLY when theyve been seen taking photographs of things? Same reason you dont bring prisoners to HQ, or let random guys wander through friendly lines. Tiger is on point.
B7 / B8 / B9 / B10 / B11 / B12 / B13 / B14 / B15 / B16 / B17

Verage
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Re: Feedback: LARP

Post by Verage » 09 Jul 2018, 11:33

LARP in UPIR was just bad this year.
All possible LARP opportunity were killed by HQ. I heard after the event that LARP players were not welcome in UPIR base because there was no role for them... There is always room for good larpers.
There are so many examples of UPIR HQ not wanting to LARP.

This was just sad.

Did not see the town, movies looked great.

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Re: Feedback: LARP

Post by L4gi » 09 Jul 2018, 12:19

That HQ doesnt necessarily like to LARP as much as the people who come to Berget to LARP is quite true, but we did do our best to make a good game for EVERYONE on the UPIR side based on what unit they are in. Shooty shooty for infantry and mech, recon and ambushes for shadows and LARP for PsyOps.

The overall job of HQ is to make the game for the majority of the players on the side it is leading. If 500 guys want to shoot and 50 want to larp...

Why play for Shadows if you want to LARP, when the unit description clearly states what the unit is supposed to do?
B7 / B8 / B9 / B10 / B11 / B12 / B13 / B14 / B15 / B16 / B17

Gapperjack
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Re: Feedback: LARP

Post by Gapperjack » 09 Jul 2018, 18:01

I disagree that HQ at UPIR blocked LARP. I think they went for a more realistic approach to the LARP, but were generally supportive. Even when we hired a merc unit and had to call through to L4gi to get UPIR forces new orders to prevent them engaging our allies, he was very accommodating.

I think the point about numbers is an important one - HQ are trying to cater for a number of different play styles from full LARP to pure airsoft. Given this, I think they did well, especially considering that they are not LARPers.

The only point which I'd disagree with L4gi on is categorising Shadows as non-LARP. Over the course of the event I got the impression from quite a few Shadows that they were 'playing a role', albeit a role as a special forces soldier.

My impression of the game as a whole is that all units fit onto two sliding scales for milsim and LARP. Some of the airsofters (as shown by comments here) enjoyed some 'LARP' elements to their missions - a reason to hold the objective or defend against enemy forces that went beyond 'we are Red, they are Blue', for others, the missions were secondary to having a good 'shoot em up'. Some airsoft units had ex or current military members, and therefore were very strongly milsim.
Berget 16 - UPIR PsyOps public relations field team ('Mr Morgan')

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Windi^
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Re: Feedback: LARP

Post by Windi^ » 09 Jul 2018, 19:46

Gapperjack wrote:
09 Jul 2018, 18:01
The only point which I'd disagree with L4gi on is categorising Shadows as non-LARP. Over the course of the event I got the impression from quite a few Shadows that they were 'playing a role', albeit a role as a special forces soldier.
I so much disagree. Shadows/Rangers should me the most HC Milsim unit there is in the game. That's why BE implemented the "test" or whatever to those who want to get to those units. Apparently it's not working. I really expected the Shadows to go and stay on the field, as Rangers did last and previous year. But we got more like "we want car ride there". Dudes, really? For real, only Recon unit doing any valuable stuff seemed to be Finbat recon.

Don't get me wrong, I know this is not the case for whole Shadows, but really think that if you want to LARP, go to the LARP unit, not the HC milsim unit, leave that place for someone else who really wants, and could do that job.
B5, FFF Turku-2 Squad leader
B6, SRP Snake 1-0 Platoon leader
B7, SRP Bull 1-0 Platoon leader
B8, Civilian, 6mm merc
B9, UN, 6mm Company, 1st PLT leader
B10, Zanzia, Delta plt, Link officer
B12, Yuri Orlov Mercenaries
B14, NAF HQ Intel S2
B15, NAF HQ Intel S2
B16, UPIR HQ QRF
B17, GFM ODA3

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Re: Feedback: LARP

Post by Gapperjack » 09 Jul 2018, 20:23

Windi^ wrote:
09 Jul 2018, 19:46
Don't get me wrong, I know this is not the case for whole Shadows, but really think that if you want to LARP, go to the LARP unit, not the HC milsim unit, leave that place for someone else who really wants, and could do that job.
I think we may just be disagreeing over the definition of LARP. You appear to be suggesting that hard core milsim and LARP are completely incompatible. I am suggesting that unless Shadows/Rangers are actually Special Forces soldiers off game, all of them are 'playing a role' to one degree or another.

We don't disagree that there are stated expectations about levels of fitness and the activities expected from those roles (in the UK LARP scene we would call these 'hard skills', that is to say skills which the player needs to fulfill the role, as opposed to 'soft skills' where the game rules allow a character to achieve things the player is physically incapable of). I would argue that even for LARP units, Berget is heavily dependent on hard skills. For example, I can play a character who is supposed to be former special forces, but my level of fitness or skill with an airsoft weapon will never match that.

My point is that there is a degree of 'make believe' (even if that's just pretending a makeshift structure is a Turret Factory) to Berget, and my experience was that quite a few of the Shadows were happy to engage with that side of the game.
Berget 16 - UPIR PsyOps public relations field team ('Mr Morgan')

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Obi-San
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Re: Feedback: LARP

Post by Obi-San » 09 Jul 2018, 20:37

That is called "wannabe"
This is not really a theater. Discription clearly stated that Shadows must live in woods, dont have any tents on base and must be on some point physically fit.
Sure it dont mean that they act as SAS, but surely Shadows aint right place is you want to chitchat with villagers and cant make a decent overlook post, IMHO

P.S. Its not about certain players or etc, but just overall IMHO on different fractions and style of play
B7 - Orlov Mercs
B8 - Civilian Field Intelligence
B9 - Home Support Team
B10 - Mountaineers Foreign Legion
B11 - SVR Spetsnaz
B12 - Power Ranger
B13 - SADF Paras
B14 - Shadow of the NAF
B15 - NAF infantry. All of it
B16 - UPIR shareholder
B17 - TF Gecko

Jim
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Re: Feedback: LARP

Post by Jim » 09 Jul 2018, 20:51

Ok.

To be honest here. What Shadows had to do with Larp or not is not the case here.

1: Shadows asked for transportation pre game at 19.00 on wednesday, they got that from me.
2: After that they asked me once more about it but I couldnt accomendate that.
3: Beside that Shadows are free, as well as any lazy infantry to hit a ride if there is space.
However, Shadows is not a discussion form for the LARP bit.
I got all my intel from Shadows during the week, and have nothing to complain about.

Then as said, Shadows shouldnt be discussed in the LARP section, becuase that is so far off the topic it can get.
It was FEEDBACK LARP, not FEEDBACK Shadows.

Get my point?
B15: 1st Responder UPIR.
B16: UPIR Mech Div Coy.

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Arradin
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Re: Feedback: LARP

Post by Arradin » 09 Jul 2018, 22:42

Shadows/Rangers are not LARP units, they are milsim Units which is a normal fighting unit but with as much realism as possible.

Realism is not equal to larp and larp is absolutely not equal to realism.

All good feedback, but lets try to keep it at the right place :)
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