Page 2 of 2

Re: Changes to MINES

Posted: 11 Mar 2019, 23:04
by Miksu
Arradin wrote:
31 Jan 2019, 18:04
Limit of mines would be great, but there is no way to control it since people can bring their own mines.
Print and laminate mine registration cards that both team HQ's will have X amount before game starts. Make big info board in both bases and in off game zone that will state new rule changes, so people can see them also on the game site. State that all mines need to be registered before use. Use big staple guns to attach the registration card to the mine (assuming its made from wood). State that using non registered mines is forbidden and in case you find mines without registration card visible, they can be cleared instantaneously and in combat situations those can be run over without being destroyed.

Then try to get the message down from commanders and platoon leaders to get all players who have mines in one place before game starts so they can figure it out who get and how many registered mines in use. Because I believe the idea would be that not all cars for example would be stacked with mines.

Re: Changes to MINES

Posted: 10 May 2019, 16:31
by GhostNL
Arradin wrote:
29 Jan 2019, 12:31
After evaluation and feedback from Berget 16, we have decided to make some Changes to the rules regarding mines.
The feedback has been all the same, Mines are a bit too powerful, and the rules still make it feel like cheating is too easy.

These Changes will soon be updated on the official Rules page pending feedback.
When will this be updated?
Still waiting on feedback?

greetz
Bas

Re: Changes to MINES

Posted: 11 May 2019, 10:42
by Arradin
GhostNL wrote:
10 May 2019, 16:31
Arradin wrote:
29 Jan 2019, 12:31
After evaluation and feedback from Berget 16, we have decided to make some Changes to the rules regarding mines.
The feedback has been all the same, Mines are a bit too powerful, and the rules still make it feel like cheating is too easy.

These Changes will soon be updated on the official Rules page pending feedback.
When will this be updated?
Still waiting on feedback?

greetz
Bas
Before the end of the month. Been unable to update the rules whatsoever due to the server issues with homepage/Forums..

We have recieved alot of feedback, and overall people seem happy with changing the mine rules from how they used to work, so we will give this a go.

Re: Changes to MINES

Posted: 18 Jun 2019, 07:18
by GIS
An idee for the future, to close to this year to do maybe. is like we always have done it with mines, when a mine is deactivated, the engineer sprays a X over it with a spray can (easy just to respray the mine for future games) That mine cant be used any more this event. This way they will run out of mines if they put them out all the time.

If the tank with the mine plow drives over them, a Crew or some one just mark the mines driven over.

So any mine with an X over it, cant be used again at all for the rest of the event.

Hope you understand.

Kindly regards Henric

Image

Re: Changes to MINES

Posted: 18 Jun 2019, 08:47
by Bilbo
GIS wrote:
18 Jun 2019, 07:18
An idee for the future, to close to this year to do maybe. is like we always have done it with mines, when a mine is deactivated, the engineer sprays a X over it with a spray can (easy just to respray the mine for future games) That mine cant be used any more this event. This way they will run out of mines if they put them out all the time.

If the tank with the mine plow drives over them, a Crew or some one just mark the mines driven over.

So any mine with an X over it, cant be used again at all for the rest of the event.

Hope you understand.

Kindly regards Henric

Image
Nice, we take it into consideration for next game! Thank you!