Feedback - General
Posted: 29 Jun 2019, 11:39
Please give us your general feedback on this years game.
The Airsoft forum of Berget-events
https://www.berget-events.com/forum/
https://www.berget-events.com/forum/viewtopic.php?f=216&t=9586
Im not aware of the issue, please send an email to payment@berget-events.com and they Will help you with a refund. Sorry about that!
Thank you for excellent feedback!V-22 wrote: ↑30 Jun 2019, 13:53Berget portal playerlist :
TFC : 911
GFM : 953
This is what the list claim is the correct ammount of players for each side.
There was alot of roumors going around in the TFC camp about those numbers beeing very wrong.
I understand there are people that doesnt show and some change sides when they show up so the numbers isnt 100% correct.
We heard at one point that GFM was closer to 1,200 players and TFC was 700 or less, wich is a 500 player difference. Thats almost 2:1.
I always felt like if we in TFC had 50 players in an attack, GFM showed up with 100 players everytime.
If those numbers are correct i really dont understand why the GFM side were given the armor support.
Those numbers were never actually confirmed but would be nice to get that sort of information.
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BAVS pickup
We spend alot of time waiting in line to get a single 40MM.
Most of it was because of the contract everyone had to sign with all the information was done when it was your turn to sign it out.
Eventually they realized and handed the contacts out to the people in the waiting line so they could fill in before reaching their turn.
Those who has pre-ordered BAVS should get those contracts to sign at the Check-in with their armband and other stuff.
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Command structure and information sharing
Battalion briefs Company Commanders
Company Commanders brief Platoon Leaders
Platoon Leaders brief Squad Leaders
Squad Leaders brief their soldiers
Everyone gets all the information they need to complete the assigned missions.
Everyone knows what the other units are doing so that there is no confusion.
But what happens when the Commanders doesnt get all the information??? Confusion and a litte chaos.
There is small stuff like knowing the field challenge password.
First night there was alot of TFC yelling BlUE and GFM answering with : YEAH Blue, then shooting when TFC came out.
There even was cases of GFM yelling BLUE and other GFM yealling BLUE back and friendly fire happened.......
The field password was not shared enough and eventually alot of TFC never believed anyone that yelled BLUE in the field and was very confused when they turned out to be TFC that simply didnt know the real password.
It truly isnt nice when you only know your own mission but not what the end goal is for for the rest of TFC forces for the entire day.
Hello Chop, Thank you for your feedback!Chopstyxx wrote: ↑30 Jun 2019, 14:06This is probably the worst berget I have experienced. Being my sixth berget I can say for sure that something has gone wrong somewhere. Not to mention the fucking team "balancing" was non existent. What a cluster --- SPAM !!! ---.
Felt like crew wanted the blues to fail miserably in every aspect. To be honest. It wasnt worth the time or money this year. Not to mention we never got our maps we ordered. I wonder when we will get refunded for the maps. Hell. Should refund us for The game. What a waste of fucking time. If it wasn't for my team mates and friends. I would have left a lot sooner.
I honestly have nothing else to say apart from that this year was fucking shit. Berget sort your shit out fix these fucking issues. Hell. The money you get from tickets should be more than substantial to cover all variables related with the logistics of a game this huge.
If anything will bring me back. It is the 10 year of service patch.... hell probably wont have anymore soon.
Sort your shit out. Please
Berget Games does not have friendly fire, and players are not allowed to purposly act against their own team either directly by shooting or knifekilling player on their own team, or indirectly by giving away information that would give your team an disadvantage.
Thank you for excellent constructive feedback, its all being collected and we go thru it all.seaQ wrote: ↑01 Jul 2019, 11:04Played as GFM Mech
+++ Armbands! Finally a quality armband, please keep thoose for future events.
+++ Chrono with higher weights and also recording all the information.
+++ Random chrono during (don't know how many of these you did but atleast we had to do it) game to make sure all were still using same setups.
+ Multiple choices in the kiosk and decent prices on the hamburgers.
+ Trash collection, still working flawlessly!
+ Water supply working perfect, although we had lousy pressure the first 2 days in the red base but you fixed that later.
+ Forts at CP4. Its cool to find these buildings in random places. Please build more of them!
+ Radiation mission and all parts of it (Had no part of it except covering the fort and extraction of the barrels, still cool though).
+ Red team command structure was good and communication on telegram was nice. However, bigger orders like the last mission should have been announced on main telegram channel.
+/- Toilets, emptied once a day. Felt like they could have been cleaned more though and more often refilled with paper.
- Balance issues, although reading your response Arradin I feel like there is nothing more Berget Crew could have done.
- Bavs mounting should start when vehicle checkin started. Many of us has also been to Berget enough times to know where and how to mount the recievers, so if you hand the hardware out in the queue togheter with 3 large zipties and 3-5 smaller ones, all could be mounted directly in the queue.
- Booking of BAVS stuff should be announced earlier. Although this time we got lucky and got to rent a 40mm that never got collected.
- Friendly fire rules were a bit strange, if the enemy team shot their teammate by accident they didn't count it as a hit. When talking to "Security" on site they said a hit counts no-matter who it came from. We came across this both on the blue and red side. Perhaps the rule needs clarification.
Berget Games does not have friendly fire, and players are not allowed to purposly act against their own team either directly by shooting or knifekilling player on their own team, or indirectly by giving away information that would give your team an disadvantage.
Thank you for excellent feedback, will be compiled and sent on.Panzergraf wrote: ↑01 Jul 2019, 11:33+Base logistics were good this year
+Missions were generally good also
+Capture system works great!
+The village and LARP bits seemed like they worked well without being disruptive to the game in general - it never felt like our war game was put on hold because someone wanted to play house.
+Armbands were pretty good, but the velcro on some of them was reversed, so you couldn't attach them to the shoulder-velcro on your uniform. I will still keep mine and re-use it for local games!
+Red team command structure worked well. Thanks to all in the HQ!
-It's a shame about the balance. Why did so few blue players turn up? In the booked player list it was almost even between red and blue.
-There was A LOT of BAVS in play this year, and AFAIK the SAM launchers were highly effective against vehicles also.
-BAVS mounting and vehicle check in - why not combine these?
-BAVS system still has some issues. I would like it if the receiver box had a little green diode or something to tell the vehicle crew that it's on. It's almost impossible to tell if the display is on or not unless you're looking directly at it, and we did experience that the battery had ran out and our BAVS was off without us noticing... The AT4 is also still a bit over-powered, on a clear evening the range is just insane.
---As the guys above me wrote, what the heck was up with those friendly fire rules? A hit is a hit!
----This website! I keep getting errors when trying to log in or post. Did you forget to pay your server host?