Berget 5 - AREA MAP

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Berget-events
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Berget 5 - AREA MAP

Post by Berget-events » 07 Jun 2007, 21:32

NOTE! DUE TO HEAVY LOAD IT CAN BE VERY SLOW. Player with good lines please add mirrors.


Here you have a map over the gamearea. Print a copy and bring it with you to Berget.

Map without zones.

http://www.berget-events.com/b5/b5aor.jpg

Map with zones. (Please bring marker pencil, some details can change depending on weather and will be informed at checkin)

http://www.berget-events.com/b5/b5zones.jpg

Please also remember that only "action areas" will be used by Berget participants. You can only use tracks or roads when traveling/walking through other areas.
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Torak

Post by Torak » 07 Jun 2007, 22:08

I did a different version, which some might find easier to read:

http://i27.photobucket.com/albums/c192/ ... /Map01.jpg

jaxxer
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Post by jaxxer » 07 Jun 2007, 22:45

Couldnt u make the maps more "milsim" Indicating the red areas as minefields or something similar, and making safezone into an EVAC hospital and carpark in to a motorpool or main supply camp or what do I know, red cross camp?
"Ingen i Karlstad s?ger, eller har n?gonsin sagt "Chip chip"
-Stahlfuchs, fall of 2007

JJ

Post by JJ » 07 Jun 2007, 22:55

So if we encounter an enemy on a road or track we're not allowed to flank them? Or are we off-game when moving between the AA's?

stoffi
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Post by stoffi » 07 Jun 2007, 23:04

—Is this the entire game area? 4km x 3km..?
Last edited by stoffi on 07 Jun 2007, 23:08, edited 1 time in total.
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Post by haifisch » 07 Jun 2007, 23:06

I kind of expected quite much more...like AA:1 and AA:3 connected to one big area.
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wilku

Post by wilku » 08 Jun 2007, 00:19

:lol:
It isn't a map! It's a picture!

Crapgame

Post by Crapgame » 08 Jun 2007, 00:47

theres a lot of red on that map

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Post by Berget-events » 08 Jun 2007, 01:17

This is the fact:

You can engage enemys outside action areas and alongside roads as long there are no civilians nerby. There are several paths and roads that can be used between areas. If engaged using theese tracks you can move into terrain (as long as its not a forbidden-zone) but you have to move back to the track when the battle is over. You cant engage enemys or move into the forbidden zones.

The action areas are the areas that we will plan missions etc on. There wont be a single mission where we will send you to destro for example a bunker on a non-aa area. No ingame props or missions will be placed outside action areas.


Why areas?
On Berget 4 we rented two single areas becourse there where owned by our gouverment. It was simple and cheap.

To be able to launch Berget 5 on Hemsön we have to rent from several private owners. On the map you got, there are atleast 50 different land owners. And there where no chance we could afford to rent all areas to connect to one single game area. We have done the best we could do, with the budget and time we had. I i can tell you all, we have been fighting our asses off to get theese areas we have now.

More info about this will be explained on gamesite at your base gatherings.
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info@berget-events.com

Please send payment questions to:
payment@berget-events.com

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Post by Mikhail_T » 08 Jun 2007, 08:12

Torak can you also please publish the map with no painted areas on it , just the topografy
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Re: Berget 5 - AREA MAP

Post by Python » 08 Jun 2007, 09:55

Spof wrote:
Map without zones.

http://www.berget-events.com/b5/b5aor.jpg
Is it OFFICIAL allied map with grids ?

Bo Sørensen

Re: Berget 5 - AREA MAP

Post by Bo Sørensen » 08 Jun 2007, 15:52

Spof wrote:NOTE! DUE TO HEAVY LOAD IT CAN BE VERY SLOW. Player with good lines please add mirrors.
You can download the maps from these 2 links:

http://www.airsoftdanmark.dk/billeder/map/b5zones.jpg

http://www.airsoftdanmark.dk/billeder/map/b5aor.jpg

/Bo Sørensen
Recon Squad

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