Mandatory equipment
Mandatory equipment
I am just about now preparing my kit for Berget.
I would like to know if there are anything except the following that is mandatory for Berget in terms of equipmet that I have missed, I have red the rules and regulations but I just want to be secure as it is my first Berget game so forgive my ignorance. I would also like to know if a spare weapon is mandatory or just good to have.
1. Weapon: AK104 (120m/s) w. four spare batteries
2. BBs and 8 low cap mags
3. Uniform and chest rig
4. Medic and teampatch
5. Armband
6. "Hit"- flag
I would like to know if there are anything except the following that is mandatory for Berget in terms of equipmet that I have missed, I have red the rules and regulations but I just want to be secure as it is my first Berget game so forgive my ignorance. I would also like to know if a spare weapon is mandatory or just good to have.
1. Weapon: AK104 (120m/s) w. four spare batteries
2. BBs and 8 low cap mags
3. Uniform and chest rig
4. Medic and teampatch
5. Armband
6. "Hit"- flag
The only things thar are really mandatory are your uniform, which has to be correct for your faction, an armband in the correct colour with armband-number and your hit flag of death
For the rest you can bring as much or as less gear if you like, you can hop around in the same things all week or change gear setup and primary weapon as much as you want.
So, although not mandatory, i must say a spare weapon does posses the uncanny ability to come in handy when most needed.
For the rest you can bring as much or as less gear if you like, you can hop around in the same things all week or change gear setup and primary weapon as much as you want.
So, although not mandatory, i must say a spare weapon does posses the uncanny ability to come in handy when most needed.
B6: NATO
B7: Orlov Corp
B8: Poldavian III Mntrs
B9: Poldavian III Mntrs
BX: Poldavian BRF
BXI: Blood Raven Recon
BXII: Blood Raven CO
BXIII: Cerberus BAT CO
BXIV: UPIR Senior Management
BXV: UPIR HQ resident cripple
BXVI: UPIR old fart
BXVII: GFM HQ
BXVIII: GFM HQ
B7: Orlov Corp
B8: Poldavian III Mntrs
B9: Poldavian III Mntrs
BX: Poldavian BRF
BXI: Blood Raven Recon
BXII: Blood Raven CO
BXIII: Cerberus BAT CO
BXIV: UPIR Senior Management
BXV: UPIR HQ resident cripple
BXVI: UPIR old fart
BXVII: GFM HQ
BXVIII: GFM HQ
A pretty good packing list is here: http://berget-events.com/forum/viewtopic.php?t=5005
As regards to spare weapon, it depends on whether you are sure in reliability of your main weapon. I am sure in mine and won't take a spare.
Probably you would like to take a spare Class 1 weapon (up to 109 m/s), at least a handgun, to be able to shoot from a close distance in CQB (last year my Glock helped to knock out the opponent that crawled under my armored vehicle while I was sitting in the cabin).
As regards to spare weapon, it depends on whether you are sure in reliability of your main weapon. I am sure in mine and won't take a spare.
Probably you would like to take a spare Class 1 weapon (up to 109 m/s), at least a handgun, to be able to shoot from a close distance in CQB (last year my Glock helped to knock out the opponent that crawled under my armored vehicle while I was sitting in the cabin).
A riflescope reticle is also someone's point of view
Berget-8 - NAF 5th Infantry Battalion
Berget-9 - NAF 3rd Ranger Battalion
Berget-10 - NAF 3rd Ranger Battalion
Berget-12 - will wear Multicam
Berget-8 - NAF 5th Infantry Battalion
Berget-9 - NAF 3rd Ranger Battalion
Berget-10 - NAF 3rd Ranger Battalion
Berget-12 - will wear Multicam
Mosquito repellent is mandatory!
For secondary weapon, bring a weapon that uses the same magazines and batteries as your primary! You will free up a lot of space and money if you are buying a new one.
For secondary weapon, bring a weapon that uses the same magazines and batteries as your primary! You will free up a lot of space and money if you are buying a new one.
Strand
"A suspicious mind is a healthy mind"
"He who stands with me shall be my brother"
Berget 7 - NATO, OSCAR 1, DELTA (5)
Berget 9 - Pol. 3rd Montaineers, Recon, 5-2
"A suspicious mind is a healthy mind"
"He who stands with me shall be my brother"
Berget 7 - NATO, OSCAR 1, DELTA (5)
Berget 9 - Pol. 3rd Montaineers, Recon, 5-2
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- Corporal
- Posts: 45
- Joined: 07 Apr 2009, 18:54
Eye protection.
B7 SRP engineer
B9 in the Firm/Zansian Black Ops L04/Petro T of Avalon Minerals LTD
B11 GCT HVIU operator/Mineral guy from Avalon Minerals with a suit/Amnesty International guy
B12 GCT IU operator/Shoe polisher guy/Sniper in the tree
B14 NAF B-coy 3rd platoon leader
B15 NAF regular ranger
B16 UPIR ?
B9 in the Firm/Zansian Black Ops L04/Petro T of Avalon Minerals LTD
B11 GCT HVIU operator/Mineral guy from Avalon Minerals with a suit/Amnesty International guy
B12 GCT IU operator/Shoe polisher guy/Sniper in the tree
B14 NAF B-coy 3rd platoon leader
B15 NAF regular ranger
B16 UPIR ?
As i said in another thread, i use ESS I.C.E. and i bought two pairs. Then i can switch between dark and clear in a sec.
This year i also need correction-glasses, so i ordered a prescr. insert for my ESS. They cost a fortune, but they work fine!
This year i also need correction-glasses, so i ordered a prescr. insert for my ESS. They cost a fortune, but they work fine!
B5 - B12 Yes!
B13 - Mr. PINK
B14 - BBB - V.President
B15 - MIA
B16 - B17 Bartender
B18 - Crow
B13 - Mr. PINK
B14 - BBB - V.President
B15 - MIA
B16 - B17 Bartender
B18 - Crow
If you´ll need power from the generator, bring your own connector-bracket. Never use the last connector on the "system". Always leave same nr or more connectors free...
Commanders have responsabuillity to put a limit for user on the system!
Commanders have responsabuillity to put a limit for user on the system!
B5 - B12 Yes!
B13 - Mr. PINK
B14 - BBB - V.President
B15 - MIA
B16 - B17 Bartender
B18 - Crow
B13 - Mr. PINK
B14 - BBB - V.President
B15 - MIA
B16 - B17 Bartender
B18 - Crow