Berget 16

Share your Berget "know-how" and what is necessary to be prepared for when going to Berget-games.

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Berget 16

Postby Drakulic » Fri 07 Jul, 2017 11:05

The overall experience of Berget games is good, but I would like to point out a couple of things that could make future games much better.

- Have a real civilian town like Iron Walls from B11, where you can help civilians thus making them more prone to join either the blue or red side. As it is now the Blues are killing civvies on sight.
Make it into an effort to recruit the civilian population by helping them build things, mine, missions etc. This will affect their standing with either side.

- Fortress. Point 10 at B15 was a constant hot spot and although it was great fun to fight over it was a real hazard. When adrenaline runs high common sense leaves your mind.
Instead of only one fortress, make two or three. That way players will not gather around one important objective only but can spread out and if you manage to capture and hold all of them a perk can be gained for example.
Make single fire inside the fortress mandatory! Too often there were situations where you got hurt, teeth got shot out or people got pissed off. The fortresses are a great addition to the game but too dangerous as it is now.
Have game masters constantly stationed at these points since there will be situations that demands instant resolution.
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Re: Berget 16

Postby L4gi » Fri 07 Jul, 2017 14:43

With such a low amount of "real" civilians, what incentive is there to try and get them on your side? If theres lile 5 real civs and rest are mercs/psyops, then its much easier to shoot them if hostile intentions are shown than to go "well those yellow guys didnt shoot us 5 min ago, but another group of yellows is ambushing our road to base".

Yellow is yellow, one guy shoots blue and we shoot back, except theres 5 times more of us.

I agree with youe points though.
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Re: Berget 16

Postby Arradin » Fri 07 Jul, 2017 16:41

L4gi wrote:With such a low amount of "real" civilians, what incentive is there to try and get them on your side? If theres lile 5 real civs and rest are mercs/psyops, then its much easier to shoot them if hostile intentions are shown than to go "well those yellow guys didnt shoot us 5 min ago, but another group of yellows is ambushing our road to base".

Yellow is yellow, one guy shoots blue and we shoot back, except theres 5 times more of us.

I agree with youe points though.


That would be a valid point if it wasnt for the fact that blue had no idea who were and who wasnt a "real " civilian until late friday, and that was based on Psyops failing a primary mission.
Many Civilians were injured and killed/assassinated prior to that, even thought Blue Primary mission was to rescue civilians.
Civilian Mechanics were also even threatened 3 hours into game by just coming close to blue base.

Also a key point is that it worked out FANTASTIC during Berget 14 with the Outlaws, without incidents like these.

So, It doesnt matter how the story is made, how the op order is made. If people dont want to LARP they dont want to LARP, and noone will ever be forced to.

A key thing that caused the Civilian population to be soo few this year based on previous years is that it was very difficult to intigrate the civilians into the story without them just being a "biproduct". Noone in the larp community enjoy that, they want to mean something to the story and be relevant, which was extremely difficult to do this year.

All in all, based on the situation and circomstances, i consider this to be a good game out of LARP with civilians lacking aside, but with that said, Will work to change alot of things for next year!
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Re: Berget 16

Postby Rabagast » Fri 07 Jul, 2017 22:19

The ONLY way to incorporate civilians in a game like this is to make a laiv event that is working parallell to the airsoft story, where both is affecting each other. Also, no civilian should under any circumstance be combative. That way there can, and will be an incentive for both parties to interact with each other without any of the fighting sides being overly hostile towards the civilians - of course unless that is part of the story.

Civilian airsofters in an airsoft game will eventually end up being bored and start hunting one of the two opposing sides.


As the killing and shooting goes: I played as blue, and the only time I saw yellow armbands was when they ambushed our convoy close to the city and when they ran a suicide mission "allahu ackbar"-style against the fortress. Other than that we never met nor heard anything about them. After the ambush incident we concidered them shoot on sight, but I do believe the ROE updated at least twice before game off on saturday.
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Re: Berget 16

Postby Arradin » Fri 07 Jul, 2017 23:40

Rabagast wrote:The ONLY way to incorporate civilians in a game like this is to make a laiv event that is working parallell to the airsoft story, where both is affecting each other. Also, no civilian should under any circumstance be combative. That way there can, and will be an incentive for both parties to interact with each other without any of the fighting sides being overly hostile towards the civilians - of course unless that is part of the story.

Civilian airsofters in an airsoft game will eventually end up being bored and start hunting one of the two opposing sides.


As the killing and shooting goes: I played as blue, and the only time I saw yellow armbands was when they ambushed our convoy close to the city and when they ran a suicide mission "allahu ackbar"-style against the fortress. Other than that we never met nor heard anything about them. After the ambush incident we concidered them shoot on sight, but I do believe the ROE updated at least twice before game off on saturday.


Excellent input.

As for the civilian part, that is the idea. But it takes ALOT of manpower. Civilian ( Green/white ) are already not combatants, thats why we introduced yellow civilians ( Civilians but possibly combatant )
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Re: Berget 16

Postby g0rd0n » Thu 24 Aug, 2017 08:12

hi there!

I know it's a long shot since the next BE is in a little lesss than a year, but I'll try anyways!

Can we expect the next Berget game to be during the last weekend of June as usual? Or will it be reschedule earlier or later for some reasons?

thanks guys!

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Re: Berget 16

Postby L4gi » Sat 26 Aug, 2017 17:25

Its been around the same time for as long as I can remember. :D
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B8 / B9 - Civilian
B10 - NAF 9th Recon & Sniper
B11 - GCT - SFODU Intel Officer
B12 - GCT Intelligence Unit XO
B13 - GCT Special Parachute Infantry XO
B14 - NAF Fathom 9
B15 - NAF Commander
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