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Posted: 25 Jul 2011, 21:30
by Rythm
Maybe BE should stop using arty/airstrikes all together? Whats the point if the majority cheats, thinks its OK to cheat, accuse non-cheaters of being cheaters AND get away with it all?

Posted: 25 Jul 2011, 22:41
by freno
We CAN use artillery and airstrikes in AS, but the commander needs to be little bit tricky, like Crazydog...
Think of WHAT you ask your Bat-HQ for... you MIGHT get it! :P

Posted: 26 Jul 2011, 02:22
by Zoidberg
freno wrote:We CAN use artillery and airstrikes in AS, but the commander needs to be little bit tricky, like Crazydog...

Think of WHAT you ask your Bat-HQ for... you MIGHT get it! :P
Like calling "broken arrow" on the hill side with UN soldiers trying to clear it :shock:

It was fun when we made our way down the hill and the GM just said
"how did you like the napalm?"

Posted: 26 Jul 2011, 11:00
by freno
...everybody who´s still alive....are DED!!! :P

Posted: 27 Jul 2011, 08:32
by Crapgame
since this thread reanimated itself;

Mybe BE should give commanders or ingame marshals the job of setting atrillery in their own base areas/ fortified pos. and then tell them to chose
between 5-20 people(depending on the number of people there) that is declared dead or wounded€.

sounds like an idea?

Posted: 27 Jul 2011, 10:26
by Smacker
Or they could just go and point out whos been killed by airstrike or arty and then after a minute the deploy the fireworks.


That happend in B9 and i do understand why.
I knew the risk of an arty where i was and i even saw 3 of the GM who deploys them. But since no bangs in the air i could walk freely. and that above happend. No chance of getting in cover. so i was truly thinking of licking that one in the ear but i did come to my senses and put on my deathrag.


I was actually walking away frome the base 300m down frome the UN base in the forrest around 10m.

So i dont know what to say. Gm cant cheat. Crazydog came with an solution on the problem. And away goes the chance to know if its an airstrike or radiation that kills you, Unless you ask.

this will be fun next year if gm does silence kills. This will happen if you are afraid of the respawn area.

The Gm:s is the sheep dog. The players are the sheeps and they tries to avoid the sheep dog. So the gm will be lonly couse he cant find any players to talk to. The camps will be empty in seconds when an gm comes with the water. :D

Posted: 23 Oct 2011, 21:07
by Shorty85
Crapgame wrote:@Windi^

your first berget?
this happens in all bergets and everyone from every side runs when BE shows up. so you could not call anyone a cheater for running, you have probably done it yourself.

one solution would be for berget to point out casulties first and fire of the fireworks next..
They did do this @ B9... I talked to one of the GMs and he said: We're sick of people running, so we kill them and then do the banging...

Posted: 24 Oct 2011, 10:19
by Ober-Lix
That will lead to it, that they all start running as soon as they see a GM. Never mind if they carry pyros or not.

Posted: 24 Oct 2011, 10:35
by Mr Black
Maybe it´s time to start giving out a faction penalty? GM´s will take one transport point/artillery point for each player that flee from a GM when the strike occur. That way people might think twice before cheating.

Posted: 24 Oct 2011, 13:20
by Splinter-B
However, in the real world one can hear the arty shells before they hit the ground so it is not so unrealistic to run for cover (The GM is the sound :D )
I say let the players run for cover, it adds an element to the game. Just leave it to the discretion of the GM to "kill" players as he sees fit.

Posted: 24 Oct 2011, 18:22
by Ober-Lix
Splinter-B wrote:However, in the real world one can hear the arty shells before they hit the ground so it is not so unrealistic to run for cover (The GM is the sound :D )
I say let the players run for cover, it adds an element to the game. Just leave it to the discretion of the GM to "kill" players as he sees fit.
Sorry mate but certain RGs you do not hear them comming, you only hear them when they hit. I do know it, I have experienced it.

Posted: 24 Oct 2011, 18:35
by Splinter-B
But the essence of my suggestion was not to go technical on the subject rather to keep a fun element of the game. There is a difference between having to run for cover trying to avoid a strike, and simply being told out of the blue that you're out.
IMO the second alternative takes away from the gameplay quality.

Posted: 24 Oct 2011, 18:39
by Mr Black
For me the gameplay suffers more when every player in sight runs away as soon as they see a GM (that should be nothing more but a ghost until the bombardment begins).

Posted: 24 Oct 2011, 18:46
by WhiteAce
Mr Black wrote:For me the gameplay suffers more when every player in sight runs away as soon as they see a GM (that should be nothing more but a ghost until the bombardment begins).
Yep, agree on that one.
Like suggested before, it might be a solution to have GM with them fire-crackers inside base-camps in the first place and have two or three out in the field close to major engagements. (But I suppose this is too much to ask from the crew - Personnel and logistical nightmare?)

Posted: 25 Oct 2011, 12:06
by Hazardous
Maube they could start the arty of with a flare pistol, just remeber NOT to use red ones!

This way, all the people running know they'v been hit and with a good game spirit, put on theyr death rags while the GM sets of the big ones.

The ones running, not taking a hit and not being in cover, the GM can go forth to and tell, yo man! ya' dee'd! and maube give a warning for evading arty hit and spreading bad game spirit. :lol:

On a second tought, arty can be used for other means if the players are scared of a GM. If you'r in a tight spot, call in arty and the enemy will stop deffending, running around like headless chickens and total chaos.
This is the time to move in and thake the objective.

The onse staying put, with theyr cool, defending boom arty took care of em.