Suggestion: Improving mine rules
Posted: 06 Jul 2022, 18:01
Short version:
Mines should have a reflective element (for example, reflective tape around the edge of the smaller plate) for night-time visibility.
Context:
After the final battle a last push was made to interfere with GCT nuke-possession. During this assault, several vehicles drove over mines due to them being nearly invisible in the darker hours.
In actual combat this would be exactly the idea, but for our rule-set, it doesn't make for an effective stopping-tool. Having the mines stand out in the headlights due to a reflective element would remedy this.
Bonus:
You could colour-code the reflective tape to match the team, no idea why, but you could.
Mines should have a reflective element (for example, reflective tape around the edge of the smaller plate) for night-time visibility.
Context:
After the final battle a last push was made to interfere with GCT nuke-possession. During this assault, several vehicles drove over mines due to them being nearly invisible in the darker hours.
In actual combat this would be exactly the idea, but for our rule-set, it doesn't make for an effective stopping-tool. Having the mines stand out in the headlights due to a reflective element would remedy this.
Bonus:
You could colour-code the reflective tape to match the team, no idea why, but you could.