Seraph wrote:For example the money spent on the toy chopper should instead have been spent on more radios to the squad leaders, so that they could effectively take part of orders given by central command (especially in NATO), and so that they could also contact centcom to resolve issues in the field.
The airsoft chain-of-command concept has its flaws. Basically How-To-Coordinate 500+ people in a 4-day event without dedicated training etc.
1. We were mainly let down by a CH12-repeater placed nice & high in the terrain, but for some peculiar reason the darn thing was run off a petrol-driven generator. Nobody were assigned from BE-crew to refuel that thing ( instead of going for the better option like running it off a 12v car battery ) and nobody bothered to inform us about that until com on CH12 went down repeatedly. UHF is as you know not that good in hilly terrain....
2. Also BE-didn't inform us/or didn't get proper replies from the company they rented the radios from right up until game day 1. So THERE is a vast improvement potensiale for ya.
3. So basically our com was screwed up by bad equipment. We were among other things not given a proper base station as requested and had to use handhelt Yeasu 4200's as base stations.
These were not good enough due to low Tx-power/basic short antennas and we basically used my private Puxing-888 handhelt with a long antenna paracorded to the HQ window as base station. ( Talk about digging a foxhole with a spoon and you get the frustration level for us at that ops room.... )
We were issued preprogrammed LPD frequency (433mhz band) radios for HQ staff, COY commanders and platoon commanders. Squad com was - as also the case in real mil batallions - based on a different frequency band; the PMR (446mhz) or PRR (2,4ghz) radios.
I'd rather say that available civilian frequencies and info flow between a bunch of untrained and non-cohesive airsoftplayers is the real culprit here.
We simply must question if a role-playing city like Bashir can be "realistically" or "fairly" treated as an ingame factor when an airsoft unit gets at batallion size. The big factor being how to keep the short-sighted, non-roleplaying airsofters happy.
As for the concept of having an ingame, LARP city which requires ROE (Rules Of Engagement) - simply awesome. gave us at the OPS a lot to consider and digest. Very good game factor - but very difficult to handle "realistically" since short-term skirmish mindsets tarnished the NATO game-plan too much. We simply had no idea what was going on until we heard dramatic radio calls from our MP guys about fake NATO units operating in/attacking Bashir without our knowledge.
Seraph wrote:The current lack of communication between centcom and the troops in the field is definitely the reason for many of the screwups, as there is no control of what individual troops do on the battlefield. One of the main problems is that people don't think of what consequences their actions have. This is something that is hard to resolve in an "airsoft combat" style of gameplay, whereas in milsim this can be enforced by looking at what would happen in reality.
Spot on, mate. Couldn't have said it better!
Seraph wrote:For example, rogue NATO forces on CNN and BBC would be breaking news indeed and would have massive consequences on the international political scene. But in airsoft combat it's just a matter of being bored and go out to have some "frags". I truly hope that the Berget Crew realize this and think about how they should proceed in the future in order to improve the quality of Berget events.
Bullseye. Agree totally.