I agree on changing the camo rules so the two main factions are more visually distinct.
Like Light VS Dark camos, as we had on B8, 9 and 10. But obviously try to adjust what counts as "light" and what counts as "dark" so both factions are more or less the same size. With how popular multicam has become, it shouldn't be a problem. And for gear whores (like me), pretty much all countries have desert camos too, so you can get that nations desert uniform and combine it with your existing woodland camo vest and gear if you want to play on the Light team. (the past few years, desert and woodland Flecktarn were both on the same team, which made things difficult...)
I don't like the "digital VS traditional" divide though. At more than a few meters distance you can't tell the difference between tiny squares (like marpat) and tiny dots (like flecktarn) - all you register are the different colors. They're both ways of achieving a Dithering Effect anyway.
So my wishlist would be as follows:
1) - Uniform/Camo Rules
These rules should accomplish the following goals:
-More or less equally sized factions
-Each faction should have a distinct look
2) - Tro Symmetrical Sides
Both sides should have:
-A regular infantry unit
-A MilSim infantry unit
-Mechanized/motorized units
-A LARP unit
3) - Sollefteå
I love this game area! Obviously, it's not entirely up to Berget Events where the game gets to take place. Local authorities have the final word here, I guess.
4) - A story line and scenario that makes sense given the scale of the game.
A company level skirmish with mainly infantry and light motorized units will probably not decide the fate of the world.
See ya'll next summer
