Wishlist, Suggestions and ideas for Berget 17

Suggestions, Ideas and Wishlist for Berget 17
Storyline and info will be released FALL 2018
Hauzi
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Joined: 05 Jun 2017, 16:30
Location: Finland

Re: Wishlist, Suggestions and ideas for Berget 17

Post by Hauzi » 26 Aug 2018, 21:26

Considering the size and nature of event like this I would love to see Berget to evolve as a milsim rather than just a big weekend skirmish where players keep running between frontline and respawn area.

Long story short: Make "casualties" matter.

Usually we are talking at least platoon sized elements (preferably even companies) being in contact with each other so it's kind of frustrating to take first ~40 guys out, keep moving towards the objective and realise that those same guys are coming back again. And this works other way around: platoon gets wiped out, short walk to the spawn, got lucky with quick spawn, just in time to start all over again with that same hostile force...

Respawn doesn't need to happen every 30min, it could be every hour or even every other hour. Longer period of time between respawns would encourage players to R&R as there's no need to hurry. This would also probably reduce the problem with players exhausting themselves trying to pewpew without enough food & rest and then leaving early...

This would also demand more from HQs trying to avoid any unnecessary losses on the field. No more "suicide missions" and more attention trying to hold some kind of operational reserves.

With this kind of change to the spawn times and players being afraid to just sit on the spawns and wait, it would be good to also update some medic rules, for an example 1st hit could be treated with buddy aid (TQ?) and not until after 2nd hit would an actual ingame medic be needed to treat some nasty bb wounds...

Just my 2 cents.

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Windi^
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Joined: 30 Nov 2006, 13:46
Location: Turku, Finland

Re: Wishlist, Suggestions and ideas for Berget 17

Post by Windi^ » 27 Aug 2018, 07:39

I agree on this, but I see a huge risk that if the respawn time is too long, people start cheating even more since they don't want to be hit in the first wave and wait for respawn for 2 hours.

Regarding the camo rules, the light vs dark didn't work that well in the past to obvious reason of the environment. How about solid colors vs other camos? On top of that the armbands should make it a little bit easier to distinguish people on the field.

As I stated on the feedback threads: get rid of the buildings, or at least incorporate bavs to those. Those buildings are huge risk for injuries, fights, rule breaking and so on as they are build badly (small holes/windows etc). And there should be a GM present in the biggest buildings basically whole time it is ingame to prevent players breaking safety distance, semi auto and all the other rules regarding the buildings.
B5, FFF Turku-2 Squad leader
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B7, SRP Bull 1-0 Platoon leader
B8, Civilian, 6mm merc
B9, UN, 6mm Company, 1st PLT leader
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Tank88
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Re: Wishlist, Suggestions and ideas for Berget 17

Post by Tank88 » 31 Aug 2018, 16:49

1. Have some rules against "base attacks", it just make chaos and injures on the defending team.
2. May been cool with medic trucks, with same rules as police car. In all teams, in limited amounts.
3. More main objectives, so more people can be busy doing something, not that every time there is an attack/defending situation, EVERYONE comes.
4. The price for refill of HPA tank is ridiculously expensive, maybe do a rethink of the price.
5. As mention before, most of the food sold in the kiosks, are way to expensive.
6. Some sort of camo rotation on both teams.
7. Better planning of tents space, so people who orders space, actually get a space.
8. Make weaknesses on buildings, so teams can't bunker them self inside. IF Berget wan't an object to be a bunker, fine, but call it a bunker then, and not a factory.
9. Better armbands :|
10. Give teams sandbags, so they can use to make a "defending" object at a place of their own choice, then we will have 2-3 objects that not will be placed on the map, and have to be found by recon/rangers. They can work as field hospital or something else fitting to the new story.
B13 - NAF INF
B14 - NAF INF
B16 - UPIR MECH

Charlie_Echo
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Re: Wishlist, Suggestions and ideas for Berget 17

Post by Charlie_Echo » 01 Sep 2018, 14:14

Tank88 wrote:
31 Aug 2018, 16:49
1. Have some rules against "base attacks", it just make chaos and injures on the defending team.
Ah come on - there is already a 8 hour offgame time for the bases...i mean for sure the "attack base while people sitting in tents and stuff" isn't ideal but that's the way it is.

Another suggestion to Berget Crew:


Please make a maximum RPS rule...last year there was a team, everyone of the team was carrying a HPA machine gun and they were all shooting with a insane ROF. It was just ridiculous...the went to through the forrest just spraying hundreds of bbs in the enemy direction.

I mean you can have insane ROF, more energy then normal assault rilfes and more ammo....so what's the disadvantage of a machine gun?!
(Maybe 1-2kg of weight?!)

sledgehammer
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Re: Wishlist, Suggestions and ideas for Berget 17

Post by sledgehammer » 07 Sep 2018, 12:05

I want to build some antitank(and anti everything with bavs) that can shot a tow, so maybe berget can be open to this? cause it wont steal energy from them :P

Dutchman
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Re: Wishlist, Suggestions and ideas for Berget 17

Post by Dutchman » 11 Sep 2018, 10:53

Tank88 wrote:
31 Aug 2018, 16:49
1. Have some rules against "base attacks", it just make chaos and injures on the defending team.
2. May been cool with medic trucks, with same rules as police car. In all teams, in limited amounts.
3. More main objectives, so more people can be busy doing something, not that every time there is an attack/defending situation, EVERYONE comes.
4. The price for refill of HPA tank is ridiculously expensive, maybe do a rethink of the price.
5. As mention before, most of the food sold in the kiosks, are way to expensive.
6. Some sort of camo rotation on both teams.
7. Better planning of tents space, so people who orders space, actually get a space.
8. Make weaknesses on buildings, so teams can't bunker them self inside. IF Berget wan't an object to be a bunker, fine, but call it a bunker then, and not a factory.
9. Better armbands :|
10. Give teams sandbags, so they can use to make a "defending" object at a place of their own choice, then we will have 2-3 objects that not will be placed on the map, and have to be found by recon/rangers. They can work as field hospital or something else fitting to the new story.
1. I personally like the base attacks, keeps things interesting

2. Medic trucks would be great! I think this will cause more large scale attacks as a respawn is not far away

3. something like a scientist capture side-mission would be nice. Have a squad of independent scientists turn on a GPS tracker every 2 hours or so and when captured they have to be taken to a laboratory where they can build a bomb or something.

4. and 5. Sweden has different prices and I peronally did not find them exagerated.Don't forget that for the food you also pay for the logistics (generator, fridge, supplying,...) and the service

6. no opinion here

7. Yes, that is a true thing. The tents were overly cramped. I was lucky to have a spot next to some1 with a field bed, which allowed me to store stuff under that. Others were not so lucky. Also the tents need to be setup so that they cannot get flooded. We had to dig trenches to get the water away from the tents as water already started to enter them from the sides

8. that or allow smokes next to buildings to allow a full on assault

9. yup

10. good idea

Tank88
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Re: Wishlist, Suggestions and ideas for Berget 17

Post by Tank88 » 11 Sep 2018, 20:47

Dutchman wrote:
11 Sep 2018, 10:53
Tank88 wrote:
31 Aug 2018, 16:49
1. Have some rules against "base attacks", it just make chaos and injures on the defending team.
2. May been cool with medic trucks, with same rules as police car. In all teams, in limited amounts.
3. More main objectives, so more people can be busy doing something, not that every time there is an attack/defending situation, EVERYONE comes.
4. The price for refill of HPA tank is ridiculously expensive, maybe do a rethink of the price.
5. As mention before, most of the food sold in the kiosks, are way to expensive.
6. Some sort of camo rotation on both teams.
7. Better planning of tents space, so people who orders space, actually get a space.
8. Make weaknesses on buildings, so teams can't bunker them self inside. IF Berget wan't an object to be a bunker, fine, but call it a bunker then, and not a factory.
9. Better armbands :|
10. Give teams sandbags, so they can use to make a "defending" object at a place of their own choice, then we will have 2-3 objects that not will be placed on the map, and have to be found by recon/rangers. They can work as field hospital or something else fitting to the new story.
1. I personally like the base attacks, keeps things interesting

2. Medic trucks would be great! I think this will cause more large scale attacks as a respawn is not far away

3. something like a scientist capture side-mission would be nice. Have a squad of independent scientists turn on a GPS tracker every 2 hours or so and when captured they have to be taken to a laboratory where they can build a bomb or something.

4. and 5. Sweden has different prices and I peronally did not find them exagerated.Don't forget that for the food you also pay for the logistics (generator, fridge, supplying,...) and the service

6. no opinion here

7. Yes, that is a true thing. The tents were overly cramped. I was lucky to have a spot next to some1 with a field bed, which allowed me to store stuff under that. Others were not so lucky. Also the tents need to be setup so that they cannot get flooded. We had to dig trenches to get the water away from the tents as water already started to enter them from the sides

8. that or allow smokes next to buildings to allow a full on assault

9. yup

10. good idea
3. If we are gonna continue having objects to capture to get the tanks, there should be a "side mission" that allow to get a powerful AT-weapon. Javelin or a nice AT-canon, to take out the tanks. So they not get too OP.
B13 - NAF INF
B14 - NAF INF
B16 - UPIR MECH

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