SELECT A TEAM AND UNIT BELOW
Infantry

Unit description: Military unit, specialized in guerilla warefare that helped General Fuentes to overthrow the government

Primary Objective: Protect the new government. Keep control of the area by capturing and holding vital areas. Perform large scale attacks on enemy units and fortifications

Armband: Red
Armband marking: Player Number
Uniform types: Flecktarn, DPM, Partizan, Flora, OD (Od, Od-Gorka, RG), Woodland (US, PL, CCE), Kryptek Highland, Nomad, Mandrake & Pencott Badlands, Sandstorm, Greenzone, M95, Australian DPCU, Belgian woodland, Tigerstripe, M05/M91, Surpat and Tropentarn.
Armament: Small arms, assault rifles, snipers & machine guns
Unit type: Infantry
Game style: 75 % Offensive
Unit special requirements: This unit is not allowed to bring vehicles

Base logistics: Tents/shelters, toilets and drinking water. Base will be shared with other friendly units.

Special rules: This unit will have access to Mobile BAAS (Berget Anti-Air System) and Mortars based on the outcome of missions and objectives.


Players in this unit are not allowed to wear a Ghillie Suit.
Mechanized

Unit description: Heavy armored mobile mechanized unit that helped General fuentes to overthrow the old government


Primary Objective: Spearhead assaults, capture key objects and provide HQ with Armored transports of equipment, Drugs and VIPs. Help friendly forces with Transport and Evacs.


Armband: Red
Armband marking: Player Number
Uniform types: Flecktarn, DPM, Partizan, Flora, OD (Od, Od-Gorka, RG), Woodland (US, PL, CCE), Kryptek Highland, Nomad, Mandrake & Pencott Badlands, Sandstorm, Greenzone, M95, Australian DPCU, Belgian woodland, Tigerstripe, M05/M91, Surpat and Tropentarn.
Armament: Small arms, assault rifles, machine guns & heavy support weapons.
Unit type: Mobile, mechanized
Game style: 80% Offensive
Unit requirements: To be able to book a ticket to this unit you will need to bring your own vehicle or have a seat in your friend’s vehicle. All vehicles in this team must be equipped with the BAVS 3.0 or later (more info in rules)

Base logistics: Tents/shelters, toilets and drinking water. Base will be shared with other friendly units.

Special rules: This unit has access to 20mm anti-air cannons(BAAS) as well as anti-aircraft missiles depending on the outcome of missions and objectives


Cars need to be OD, Green, Desert or Black. Players need to mount their cars with turrets and roof mounted weapons like machine guns m249, M60, M2HB or MK-19 or TOW. Contact BE for more info.


Players in this unit are not allowed to wear a Ghillie Suit.
TFC _ Infantry

Unit description: Infantry unit tasked with gathering information and performing large scale attacks on enemy forces and fortifications.

Primary Objective: Capture key objectives and neutralize all threats in the op-area. Gather information about enemy troops and movements. Destroy enemy fortifications and infastructure.

Armband: Blue
Armband marking: Player Number
Uniform types: Marpat, Digital Woodland , Cadpat, Vegetato, Multicam/MTP, AOR 2, Digital Flora, ATACS FG, M90, M98/M03, M84, M62
Armament: Small arms, assault rifles, snipers & machine guns
Unit type: Infantry
Game style: 75% Offensive
Unit special requirements: This unit is not allowed to bring vehicles.

Base logistics: Tents / shelters, Toilets and drinking water. Base will be shared with other friendly units.

Special rules: This unit will have access to UAVs, Drones, Heavy Explosives and Heavy Weapons and based on the outcome of missions and objectives.


Players in this unit is not allowed to wear a Ghillie Suit.
TFC _ Mechanized

Unit description: Heavy mechanized unit tasked with transporting VIPs and friendly personnel as well as capturing and holding vital crossroads and checkpoints.

Primary Objective: Spearhead assaults, capture key objects and support friendly forces with evac and extractions. Perform brute force attacks on enemy forces and fortifications

Armband:
Blue
Armband marking: Player Number
Uniform types: Marpat, Digital Woodland, Cadpat, Vegetato, Multicam/MTP, AOR 2, Digital Flora, ATACS FG, M90, M98/M03, M84, M62.
Armament: Small arms, assault rifles, sniper rifles, support weapons & heavy weapons.
Unit type: Mechanized
Game style: Action offensive 60%
Unit requirements: To be able to book a ticket to this unit you will need to bring your own vehicle or have a seat in your friend’s vehicle. All vehicles must be equipped with the BAVS 3.0 or later (more info in rules)


Base logistics: Tents / shelters, Toilets and drinking water. Base will be shared with other friendly units


Special rules: Cars need to be OD, Green, Desert or Black. Players need to mount their cars with turrets and roof mounted weapons like machine guns m249, M60, M2HB or MK-19 or TOW. Contact BE for more info.

Players in this unit are not allowed to wear a Ghillie Suit.
TFC _ Mountaneer & Reconnaissance Unit

Unit description: Specialist ranger unit consisting of some of the most highly trained soldiers in the world. You can count on them to always have at least two pair of eyes on you, no matter where you are.

Primary Objective: Assassinate or capture VIPs and enemy key personnel. Perform assaults on enemy groups and fortifications. Rescue and Evacuate kidnapped foreign personnel.

Armband: Blue + Ranger patch
Armband marking: Player Number
Uniform types: Marpat, Digital Woodland, Cadpat, Vegetato, Multicam/MTP, AOR 2, Digital Flora, ATACS FG, M90, M98/M03, M84, M62
Armament: Small arms, assault rifles, sniper rifles, Reaper-Drone support, support weapons & heavy weapons.
Unit type: Ranger + Sniper & Reconnaissance
Game style: Hardcore Milsim

Unit requirements: Previous berget MILSIM Experience, equipment to be self-sustaining at least 75% of game-time when operating in the area. This unit is not allowed to bring vehicles. You and your gear must be used to march at least 20 km or several hours.

Base logistics: This Ranger unit has no base, no tents provided by BE. Rangers will need to be able to survive parts of the game without any logistics provided by BE. Fresh water will however be provided to key objective points for security reasons. Players are allowed to bring own small green/black tents.

Special rules: All ranged units will have access to equipment to call in drone strikes on enemy targets.

There will be a special selection process & interviews pre-game (January 2019). By booking a ticket to this unit there is no guarantee that you will be selected to the ranger unit. You are however free to join any of the other Nordic Alliance Force units if you fail to make the cut.
TFC _ 110:th Special Investigation Unit

Unit description: Investigation Unit consisting of Military Police who are specialized in drugs and hazardous materials and have record high arrest numbers for drug related crimes, and they have a really good track record of locating missing people.

NOTE: Do NOT book a ticket for this unless you intend to and enjoy LARP.
This team will have restrictions and limitations tied to it, which non-LARPers will not enjoy!

Primary Objective: Find ways to safely enter the quarantine zone. Locate kidnapped foreign personnel. Locate local drug labs and gather evidence about any military involvement. Establish good connection and work with the Civilian Police.

Armband: Blue
Armband marking: Player Number + MP / POLICE patch
Uniform types: Marpat, Digital Woodland, Cadpat, Vegetato, Multicam/MTP, AOR 2, Digital Flora, ATACS FG, M90, M98/M03, M84, M62 + Civilian Clothes
Armament: Small arms, shotguns, submachine guns, machine guns, assault weapons, support weapons, sniper rifles
Unit type: Police & Investigation Unit
Game style: LARP
Unit requirements: This is a LARP unit. Do not chose this unit if you don’t intend to, and enjoy LARP.
Players in this unit must have MP or POLICE patch clearly visibile at all times unless in civilian clothes. They must also carry a Military Police ID on thir person at all times.

Base logistics: Tents / shelters, Toilets and drinking water. Base will be shared with other friendly units.

Special rules:
This unit can bring any kind of vehicle. They can look armored, and may be armed. They can have Civilian vehicles, but they must have clearly visible blue markings and BAVs. All regular vehicles must be equipped with the BAVS 3.0 or later (more info in rules).

This unit will have access to special Drug antidotes and drug detection kits depending on the outcome of missions and objectives
This unit will have access to Berget dollars.

This unit does NOT have access to chemical drugs or any active substances.

Players in this unit may switch between Civilian and Military clothing, but must still have blue armband clearly visible at all times.

Players in this unit may not wear a Ghillie suit.
Cobras

Unit description:  The unit is a flexible, highly trained and rapid light infantry unit specialized to be deployed against any given target. Like the animal from where their name comes, they hit fast and deadly with pinpoint accuracy.

Primary Objective: Fight guerilla warfare against enemy forces during all hours of the day. Gather information about enemy forces and movements. Make enemy VIP's and high ranking officers disappear.

Armband: Red
Armband marking: Player Number
Uniform types: Flecktarn, DPM, Partizan, Flora, OD (Od, Od-Gorka, RG), Woodland (US, PL, CCE), Kryptek Highland, Nomad, Mandrake & Pencott Badlands, Sandstorm, Greenzone, M95, Australian DPCU, Belgian woodland, Tigerstripe, M05/M91, Surpat and Tropentarn.
Armament: Small arms, assault rifles, sniper rifles, support weapons & heavy weapons.
Unit type: Specialist unit
Game style: Hardcore Milsim
Unit requirements: This unit is not allowed to bring vehicles. Previous Berget MILSIM experience or equal is required. Good physical stamina and wildlife/hiking experience, equipment to be self-sustaining at least 75% of game-time when operating in the area.


Base logistics:Cobras will need to be able to survive parts of the game without any logistics provided by BE. Fresh water will however be provided to key objective points for security reasons. Players are allowed to bring own small green/black tents.


Special rules: This unit is not allowed to bring vehicles 

This unit will have access to Special Biohazard suits depending on the outcome of mission and objectives.

There will be a special selection process & interviews pre-game (January 2019). By booking a ticket to this unit there is no guarantee that you will be selected to Cobras. You are however free to join any of the other units if you fail to make the cut. All players in this unit need to bring both black beret and black balaclava to be used in some missions of the game.

Sniper teams within this unit may wear Ghillie suits
Scorpions

Unit description: Mercenary group formed out of ex military personnel and civilians. They have been fighting against the local military for years up until the coup and are now fighting alongside the new government. They are a very unstable group and are mostly known to be unreliable due to their aggression and drug addiction, and are therefore not allowed into the new main military branch. General Fuentes seem to have found other use for them.

NOTE: Do NOT book a ticket for this unless you intend to and enjoy LARP.  
This team will have restrictions and limitations tied to it, which non-LARPers will not enjoy!

Primary objective: Unknown.

Armband: Red
Armband marking: Player Number
Uniform types: Flecktarn, DPM, Partizan, Flora, OD (Od, Od-Gorka, RG), Woodland (US, PL, CCE), Kryptek Highland, Nomad, Mandrake & Pencott Badlands, Sandstorm, Greenzone, M95, Australian DPCU, Belgian woodland, Tigerstripe, M05/M91, Surpat and Tropentarn, PMC Style Clothing, Civilian clothes.
Armament: Small arms, shotguns, submachine guns, machine guns, assault weapons, support weapons, sniper rifles
Game style: LARP / Offensive
Unit requirements: This is a LARP unit. Do not chose this unit if you don’t intend to, and enjoy LARP. There will be an small interview process to be allowed into this unit.

Base logistics: Tents/shelters, toilets and drinking water. Base will be shared with other friendly units.

Special rules: Vehicles in this unit can only be class 1 - light vehicle (1 hp). They can look armored, and may be armed. Pickup trucks, old hillbilly style, Motorcycles and ATVs. All regular vehicles must be equipped with the BAVS 3.0 or later (more info in rules).

This unit will have access to Ingame Drugs, Berget dollars, Explosives, C4’s and more (BE provided)
NONMIL _ Local Gang

Unit description: Local Thugs who are known for their violent and ruthless behavior. They are known for shipping large quantities of drugs in and out of the area and they don't hesitate to get rid of people who are in their way. They also tend to kidnap foreigners for ransom.

NOTE: If enough players book tickets to this group, it will be split into two rival groups fighting gang wars against each other
NOTE: This is a LARP Unit! It will come with Restrictions and Rules that Non-LARPers will not enjoy!

Primary objective: Maintain undisrupted drug operations at all costs. Take any chance to make more money by any means possible

Armband: Green & White
Armband marking: Player Number
Uniform types: Civilian clothes, PMC Style clothing (half army half civilian)
Armament: Small arms, shotguns, submachine guns, machine guns, assault weapons, support weapons, sniper rifles
Game style: Hardcore LARP / 80% Offensive
Unit requirements: This is a LARP unit. Do not chose this unit if you don’t intend to, and enjoy LARP

Base logistics: Own civilian tents, some own props needs to be produced and brought to berget. More info from BE crew.

Special rules: Vehicles in this unit can only be class 1 - light vehicle (1 hp). They can not look armored and may not be armed. Pickup trucks, old hillbilly style, Motorcycles and ATVs.

Players in this unit must follow Special LARP Rules when it comes to interacting with other LARP Teams, and will have ‘scripts’ on how to act when approached by other LARPers and especially the Police in certain ways.  If you think LARPing a criminal is fun, then you will love this team!

This unit have their own plot-outline and will be neutral to the ongoing conflict and the other teams from gamestart, with the exception of the local Police.

This unit will have access to Ingame Drugs, Berget dollars, Explosives, IEDs and more (BE provided)

Players in this unit may not wear a Ghillie suit.
NONMIL _ Civilians

Unit description: The area is somewhat thriving and is a fully functional society. It has a court system, weddings are being held and new businesses still open up daily. But the local gangs usually operate out of public establishments, and this has put the Civilians in the middle of a fierce drug war, and it has put pressure on the local Police to re-establish some order in the region as some Civilians and companies are starting to take matter into their own hands.

Once you have booked your ticket, or if you have questions about the LARP and teams before booking a ticket, please contact 'ARRADIN' on the forums.

Civilian tickets will be 50% off! This discount will not be applied when booking a ticket, You need to contact Berget Events after booking a ticket.

Armband: White & Green
Armband marking: Player Number
Uniform types: Civilian clothes only
Armament: Any weapon that fit the role decided with BE Crew.
Game style: LARP
Game roles: Up to you, Decide together with BE Crew! Examples: Lawyer, Doctor, Snitch, Mechanic, Taxi Driver, Radio Station etc.
Unit requirements: Own civilian tents, some own props needs to be produced and brought to berget. More info from BE crew.

Base logistics: Civilian tents / shelters, toilets and drinking water. Players must bring own civilian tents.

Special rules: All professions and roles created by Civilians will have perks that non-Civilians can use or special unique abilitys. Examples: Doctors heal and respawn players twice as fast, Mechanics repair vehicles and structures twice as fast, Taxi drivers can carry items without being searched etc.  All up to the players imagination to be decided with BE Crew.

Vehicles in this unit can only be Class 1(1hp), and may NOT be armed. They can not look armored, they must look like civilian vehicles, but any kind of motorized vehicle is allowed. Civilian vehicles must have large Green and white markings clearly visible from all sides.

Civilian Vehicles do not need BAVs, but without it you may not shoot out of the vehicle, it can only be used for transportation.

NOTE: Special Hit/respawn rules apply to Civilians! This unit does not have medics, they need to visit the local doctor. 

Players in this unit may not wear a Ghillie suit.
NONMIL _ Police

Unit description: Civilian Police that are specialized in combating gang wars. They used to work closely with the old government before the coup, but are now working independently to fight the local gangs.


Primary objective: Cripple the local drug gangs by finding evidence and arresting their leaders and other people in the top of their organization. Protect and Server the local Civilians. Keep order in the region.


Armband: Green & White
Armband marking: Player Number
Uniform types: All players in this team must make extra effort into looking like Police and must have a visible police badge at all times.
Armament: Small arms, shotguns, submachine guns, machine guns, assault weapons, sniper rifles, tasers
Game style: Hardcore LARP
Unit requirements: This is a LARP unit. Do not chose this unit if you don’t intend to, and enjoy LARP.

Base logistics: Own civilian tents, some own props needs to be produced and brought to berget. More info from BE crew. Base will be shared with other friendly units.

Special rules: To be allowed into this unit you need make effort into contacting the Police Command prior to the game.  You need to have your own vehicle or a seat in another police vehicle. This is a TEAM unit, and you will be forced to working in teams, as teams.

If you enjoy LARPing law enforcement and like to follow orders and protocol, then you will love this team!
This unit will have access to Spike Strips, Crowd Control and Drones.

Vehicles in this unit has to look like police vehicles and all vehicles must be equipped with Police lights and Sirens.  They may NOT look armored and may NOT be armed with the exception of one bearcat.

Players in this unit will have strict LARP Rules to follow in terms of when they can use deadly force and in some scenarios they will be limited by rules and ‘scripts’ on how to act when approached in certain ways.

Snipers in this unit may wear a Ghillie suit.