Search found 160 matches
- 09 Jul 2012, 18:17
- Forum: Berget 10
- Topic: No10 concluded
- Replies: 134
- Views: 137203
Transport points are always a bit unhelpful in Berget. In B8 they worked reasonably well, but this year we saw there was very little transport vehicles (by BE) on the field, so we didn't even try to use them. Our own ingame vehicles sufficed for majority of ops on the field. I counted we used at lea...
- 08 Jul 2012, 21:01
- Forum: Berget 10
- Topic: Thank you Poldavians!
- Replies: 23
- Views: 29006
- 08 Jul 2012, 20:59
- Forum: Berget 10
- Topic: NAF C&C after game report - short version
- Replies: 32
- Views: 37752
We had the same mission on Thursday and Friday, Delta platoon tried it like 3 times, during ingame hours, but with only close success. So no points to us from that. I too am a bit confused about doing this mission during game off, but if it was ordered like this, no matter. I know for sure, you had ...
- 07 Jul 2012, 12:52
- Forum: Berget 10
- Topic: No10 concluded
- Replies: 134
- Views: 137203
This year we had regular visits from BE Crew to our camp to investigate that everything was ok. We had an issue with the Naturalreservat, which was right next to our base area and there were some questions about where the area started and what we could do at that area. BE Crew instructed us on probl...
- 06 Jul 2012, 17:54
- Forum: Berget 10
- Topic: Nominations for honorable and otherwise cool oponents :)
- Replies: 35
- Views: 43439
Nice to see airsofters keeping their spirits despite bad timing and weather :) +1 I have to say, the whole offgame-bases thing was a bit strange, our base was attacked about the same time by a small (but well-working) Mountaineer unit. We did not hear about this arrangement until next morning, so a...
- 06 Jul 2012, 17:48
- Forum: Berget 10
- Topic: No10 concluded
- Replies: 134
- Views: 137203
I believe that the ceremony then allowed both forces to share re-spawn points. It was like a seal of a military alliance I guess. Exactly so, but in addition to spawnpoints, we were also able to share arty and transport points. Without this "alliance", Saturday's battle would've been very different...
- 05 Jul 2012, 13:26
- Forum: Berget 10
- Topic: The C&C unit
- Replies: 35
- Views: 42687
Good points there motorhead, sorry to have missed you this year, but maybe we see in the next ;) One more thing I forgot. To get motivated and good command staff from player-pool, BE needs to make sure commanders have enough freedom to work their command position and tactics the way they like. Total...
- 04 Jul 2012, 20:56
- Forum: Berget 10
- Topic: No10 concluded
- Replies: 134
- Views: 137203
Before finishing, I've a question : I saw guys from ZAN with quads , in game, taking the North road to take position on the right side of our Base. This rocks and your quads rocks. BUT, do they carry BAV's? Or if they don't, could be shoot you or your machine to stop you? For me, in case of doubt, ...
- 04 Jul 2012, 20:46
- Forum: Berget 10
- Topic: The C&C unit
- Replies: 35
- Views: 42687
- 04 Jul 2012, 17:57
- Forum: Berget 10
- Topic: The logistics
- Replies: 37
- Views: 40945
Superb new thing was having a briefing tent for units to use without disturbing the C&C at work. Keep this at any cost! Hehe, Brujo my friend, you should see the infrastructure Zansians / Finnish contingent has for their command elements each year xD Maybe an open invitation for B11? ;) Nevertheles...
- 04 Jul 2012, 17:49
- Forum: Berget 10
- Topic: The C&C unit
- Replies: 35
- Views: 42687
C&C idea works with adequate staff and resources. And I think it has only good things to offer to their faction. My 2 cents; - permanent adjutant / liaison crewmembers, preferably Gamemasters, to be attached into C&C and be there physically, on site. They would be marked as faction officers, not cre...
- 04 Jul 2012, 17:08
- Forum: Berget 10
- Topic: The Field hospitals
- Replies: 21
- Views: 29701
- 04 Jul 2012, 17:06
- Forum: Berget 10
- Topic: No10 concluded
- Replies: 134
- Views: 137203
I think BE is doing their own assessment of the Event, but it will surely take some time. I would rather have a good, thorough and analytic review and statement later, than a hastly made "questimate" as soon as possible. After all, we are all still in the "Berget-hangover" stage, and it will take so...
- 04 Jul 2012, 16:41
- Forum: Berget 10
- Topic: The MGL areas
- Replies: 20
- Views: 25931
I don't think these work. First of. MGLs only work if there are enough people to go around. NAF had severe problems with manpower, and taking 150 guys out of it wasn't really good. This takes out a lot of intensity on the actual game area (which is large enough as it is), which is not good. Zansians...
- 04 Jul 2012, 16:32
- Forum: Berget 10
- Topic: The logistics
- Replies: 37
- Views: 40945
None of the poll answers really fit, so I decided to write them out; Water - better than before, best so far. But it was obvious, coming from water main to the NAF base. There were enough output valves, never had to wait to fill my bottle or wash my mess kit. Tents - we came to the game without one....