We/I have never seen the LARP better.
Police.
What an awsome element they added to the game.
They looked and played the part, to exelence.
In my opinion it is a shame, that they were attaced by the Mercs in force. Police was a civilian element, and should have been treated as such.
On one occaion an empending UPIR attack, was discovered (by us) and reported to Mec command. It was allowed to go on, to bring UPIR in bad standing. But we felt, a warning should have been sent to the police, or that Merc forces should have been tasked to prevent the attack.
We as a team would have liked to have a lot more trouble, with the police. Quite some time and effort, had been expended in creating secret hiding places for drugs, money and such. The only real incedent we had, were when an officer saw a “malfunction” in our lights. Pulled over by three cop cars, we did our best to explain, why they apparantly had seen our orange distress lights flash red and blue. One of the officers found the switch activating the red/blue lights, but we got off, with a warning.
I hope they had fun, and will be back, next year.
NAF.
As Jack Scarecrow mentions, they were freindly, and easy to get along with. Realky good work by NAF command, to spread the word, to the troops.
UPIR.
It seemed loke last years “shoot on sight” executed then by NAF. UPIR command totally failed (the first days at least) to see that the mercenaris, were multible groups/companies, that operated indepently. I think GM’s and the commanders, could tighten this up.
That said, we ended up, beeing almost able to go anyehere on the map, in the end.
A talk with a small UPIR PsyOps team, that made it into the Merc camp, ended up in one of the most intence sequences of the game. And with that we actually started to get the UPIR troops not to shoot at us as a team. PsyOps did what they could, the “Smile and wave” tactic and loud music, did the trick.
All in all kudos to UPIR troops, to actually let us talk to them, and teach them that the IIP flags ment freinds.
Best moment.(I know it is to be posted elsewhere
)
There are LOTS to choose from, this year.
But this one came out of almost nowhere, were exiting as hell, and turned three hardcocer recd/blue airsofters, into LARP fans.
Standing at our viehles, getting the gear ready, we werw approached by a small group of UPIR’s in civilian clothes. They were a PsyOps teamlooking for information and contacts. As usual we handed them our flyer and told them about how fantastis IIP ( International Inteligence Providers) were. This went well, but not really smelled like business. But this changed in an instant, when a quite agressive person from The Firm (thanks guys you were awsome ) came up, and demanded to have the team turned over to them. Aparrently UPIR had killed some of their employees, and they wanted revenge. In a matter of seconds the UPIR team came up with a large amount of money, and a verbal contract was made. IIP was to protect transport them back to UPIR base. At this time a large numper of The Firm employees had gathered at the road out of camp, weapons were out, and i all smelled like an explotion ready to happen. To buy a bit of time, I went to them and told them, that we would throw the UPIR scum out of camp, and asked them to let us pass, so that UPIR would not revenge it. The words I heard were reasuring, but the attitude and number of weapons, said somthing else. But on returning to my team, I saw the whole lot in gear and perfect formation. Also other Mercs had joined and supported us. We loaded the now VIP’s and headed for the exit. The Firm blocked the road massively, and it looked like an armed conflict, were seconds away. Then two from The Firm started to fight (why ?) and our VIP transport could power through.
This is wat I love about dealing with dedicated airsoft larpers. Though armed to the teeth, it does not have to end in a normal borring shoot out. In my opinion the most exiting sitoations are the ones, where it smells like an empending fight is about to erupt, but then does not, because the players can stay focused on the game.
The Firm you guys have my deepest respect !
Conclusion.
My best Berget game ever !
Our own GM Jimmy/Arradin have been on hand and helpfull, not just in game, but also way pre-game. The ammount of work he have but in, and the dedicated effort of the Merc team, leaves me proud to have worn the yellow armband, this year.
Talking about armbands..... What a POS ! Stay away from the cheap F*****g plastic and have them made in a quality, that fits the best event in the world.
See you all next year.
PS. Remember that IIP is your freind