VEHICLES
There will be both military and civilian vehicles moving around in-game. These may be friendly or hostile and may be fired upon. Their crew or drivers may be eliminated by BBs alone if the vehicle has their windshields down or are open vehicles like ATV's or Jeeps. Personnel sitting in the back of a pick-up truck apply to normal hit rules. To avoid people from shooting out from small glitches in the windshield and the close the window to be protected when fired upon, vehicles that want to shoot out of their windshields must keep their windshields down to the lowest point and secure the glass with black or OD duct tape so they may not be raised.
NOTE! You may never open a door to an in-game vehicle to shoot or throw a grenade into it.
To avoid friendly fire or misunderstandings, all participants bringing a in-game vehicle have to mark their vehicle with the TEAM-color on the front windshield and with a small flag (40x20cm).
All ordinary civilian vehicles are considered as light vehicles. You will need to hit the vehicle with a BAVS, AT4, RPG or 40mm to eliminate it.
Vehicles are divided into different classes with different amount of hit-points. You can recognize the armor level on the stick of the BAVS receiver. One line of yellow = one hit, two lines of yellow two hits etc.
Class 1 ............... Light vehicle .................................... 1 hit-point
Class 3 ............... Armoured fighting vehicle .................. 3 hit-points
Class 5 ............... Heavy armoured vehicle / Tanks ......... 5 hit-points
Civ/Light vehicles/Technical: Can have mounted weapon. If mounted weapon, there can only be a front protective plate, MAX 90° protection. Protection plate is not mandatory. No other requirements.
Armoured fighting vehicle: Must have mounted weapon with at least front and side protection. Vehicle and turret must have "protective plates" on sides and front. Vehicle must overall be visually improved to look "armoured".
Heavy armoured vehicle: Must be large vehicle with at least 6 wheels or track. Must have protective plates on all sides and windows. Must have mounted gun. Vehicle must overall be visually improved to look "armoured". (This class is hard to obtain! Send picture before you start building to get pre-approved.)
No remote controlled turret is allowed in any vehicle regardless of armor class.
NOTE! Mounted guns are not affected by weapon-hits. You must take out the vehicle with BAVS or hit the gunner.
Speed/ConductIn-game vehicles may not travel at more than 30 kph. Only authorized drivers may drive vehicles during the game, and only those vehicles that have been assigned to them. It is strictly prohibited to just get in a vehicle and drive off. Game master vehicles and other off-game vehicles will be flying an orange flag.
Vehicle eliminationAll vehicles in-game must be mounted with the BAVS 2.0 or 3.0 IR system (Berget Anti Vehicle System) this can be bought or rented from Berget. If you want to bring an in-game vehicle contact info@berget-events.com with a picture to get it approved. (ATVs, motorcycles and vehicles where the driver is unprotected does not need a BAVS mounted)
When a vehicle is eliminated by an AT-weapon, ONLY the driver must take a hit (can be healed by medic), the rest of the players inside of the vehicle can choose to be eliminated or leave the "burning" vehicle within 20 seconds. If not, all players inside are considered "eliminated", must raise their wounded flags and return to respawn. You cannot shoot from a vehicle that is eliminated by AT-weapons, a eliminated vehicle must turn off their engine and stay on the same spot for 10 minutes (burnout) before returning to respawn/repair station. However, the vehicle can be moved immediately by applying the Towing-rule.
If a vehicle is eliminated by mines or BAVS, while blocking the road the driver must stay in the vehicle to be ready to move the car to the side of the road so off-game/crew vehicles can pass at any time. This is a safety matter! NOTE! All destroyed/off-game vehicles must show this clearly by having orange flags on both sides of the vehicle.
Repair/RespawnThe eliminated vehicle can be repaired by an engineer (60 min repair time, the repairs must be made from the outside of the vehicle) or return to respawn flying an orange flag or marking, to indicate that they are off-game. The vehicle should raise orange flag during repair time.
After the 10 minutes burnout time the vehicle can also choose to drive back to base offgame and respawn in base. Respawn time in base is 2 hours.
To balance out the power of in-game vehicles, we will increase the field repair time to 60 minutes for an engineer to repair a vehicle in the field. If more engineers are available a maximum of two can work on the vehicle to reduce the field repair time to a minimum of 45 minutes.
NOTE! The driver respawns with the vehicle.
Vehicle repair station (VRS)Engineers can build a repair station to quickly repair damaged vehicles. With the station operational the engineers can repair, refuel and restock ammo for any friendly vehicles.
The repair station consists of an props pallet and a sign. The station must be placed on a road or in close proximity to a road. Respawn time with an engineer is 10 minutes. Only one vehicle can be respawn at a time. Vehicles must be towed to the repair station and park within 2 meters of the sign/pallet.
NOTE! Only one Repair station can be placed at a time, and it can be destroyed with a single TNT or mortar strike (if an exact position can be pinpointed on the map) by enemy forces. A destroyed sign will be raised and the VRS must be returned to base and be respawned for 6 hours. Place it and camoflauge it well (VRS signs and props must be visable from road).
NOTE! Can only be built by certain units.
TowingThere is an option to "tow" a vehicle to a safe location for repairs or to move an enemy vehicle out of the road. Which means that a symbolic rope should be tied between the vehicles and the "damaged" vehicle can be moved out of harm's way. The symbolic rope must be disconnected before the vehicles starts to move, to avoid injury. There is no maximum travel distance for towing a vehicle.
The towing rope should only be symbolic and for safety reasons the player initiating the towing should walk between the two vehicles with a rope and a marker/flag "TOW-LINE" on the middle of the "rope/line". The minimum time is 2 minutes to get the vehicle ready to be towed.
The "towed" vehicle should of course be driven by its dedicated driver while moving, the tow wire must be removed before driving. The vehicles must move at a slow walking pace while towing (5-7 km/h) and 5-10 m between the vehicles. All vehicles playing at Berget should have a symbolic towing-line/rope inside the car to be able to use this rule.
The vehicles involved in the towing procedure must have a sign in their windshields, it will be provided by BE at vehicle check-in.
The driver of the damaged vehicle is considered off-game while moving to repair location. You can stop the towing by destroying the in-game vehicle.