Engineers
Engineers
I`ve got this engineer patch on my uniform. What for ? I cannot do anything at all. It was impossible to destroy oil-wails by my TNT - only crew was able to do so. Some of engineers was able to use their own smokes. "You can do it if you was selected by crew" (c) crew. What was the reason of adding this useless roles in to the game ?
Engineers could use the engineering-crates and was also able to fix broken cars and tanks. Maybe they didn't come to use on all sides and maybe they wasn't as important as medics, but there were definitely use for them.
Kane, Plastic Dragoons
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B1- Crew/ russian soldier
B2- Crew/ Russian Radio Officer
B3- Crew/ Russian Spetsnaz Recon
B4- Rebel soldier
B6- Bandit
B7- Bashir City Police
B8- SRG
B9- Ivanchuk's Export & Import
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B1- Crew/ russian soldier
B2- Crew/ Russian Radio Officer
B3- Crew/ Russian Spetsnaz Recon
B4- Rebel soldier
B6- Bandit
B7- Bashir City Police
B8- SRG
B9- Ivanchuk's Export & Import
Code: Select all
- Vehicles do not re-spawn in the same way; they are returned to base-area, where they are considered repaired after being unused for 2 hours.
There was no promised sticky bombs.
Official Berget-5 organizer in Baltic states
Official Berget-6 organizer in Latvia/Estonia
Official Berget-7 organizer in Latvia/Estonia
Official Berget-6 organizer in Latvia/Estonia
Official Berget-7 organizer in Latvia/Estonia
I ask the Crew EVERY day of Berget, escpecially before the game, and every time I was promised that a crewmember would come "in a couple of hours" and give me information about the Engineer role I was given.
I had a special pouch full of tools all trough Berget 6 and never got to use them once, they actually made me angry time to time, the pouch took some valuable room on my vest and put on more weight. But that is far from what upsets me.
MORE INFORMATION and dont give me frigging promises and don't keep them. Is it really that hard to say that the crew don't have time and they think that the UN forces won't have any actual use of Engineers?
Straight answers is better even if the answer isn't what one might have wanted.
To summarize, my engineer role sucked, there were some rumours about disarming and planting mines, EVERYONE could plant mines so what was I for?
Same for vehicles, the UN didn't get any veicles, so what was I (according to the rumour that Engineers actually good repair them) supposed to repair?
The only + I know is that I liked my armband, looked kind of cool, and some people at the UN base saw me as slightly more important the Riflemen.
I had a special pouch full of tools all trough Berget 6 and never got to use them once, they actually made me angry time to time, the pouch took some valuable room on my vest and put on more weight. But that is far from what upsets me.
MORE INFORMATION and dont give me frigging promises and don't keep them. Is it really that hard to say that the crew don't have time and they think that the UN forces won't have any actual use of Engineers?
Straight answers is better even if the answer isn't what one might have wanted.
To summarize, my engineer role sucked, there were some rumours about disarming and planting mines, EVERYONE could plant mines so what was I for?
Same for vehicles, the UN didn't get any veicles, so what was I (according to the rumour that Engineers actually good repair them) supposed to repair?
The only + I know is that I liked my armband, looked kind of cool, and some people at the UN base saw me as slightly more important the Riflemen.
Cogo, the Cyborg of Lule? Airsoft Grunts.
NAF Sekreterare
Can you feel the Steyr?
NAF Sekreterare
Can you feel the Steyr?
The engineer in our squad disarmed 2 mines (which we had in the end put there without success) and repaired a oilwell (by catching sun the requested time). The role was not important, but spiced things up a little. When you needed him you wanted him to stay alive. I liked that, kept things not too simple.
As far as I have now understood a car (pickup / technical) could be destroyed only by a mine or by a engineer (touching it for 2 minutes). Because when I shot car's windows the driver only got wounded. So it took a medic to ''heal the car'' by healing the driver. I actually didn't know it was this way before the end of the game when I finally got an explenation why the cars I tried to destroy stopped for 2 minutes and then drove on.
But now reading the rules it says the car should have been destroyed, not only the driver. I guess there was wrong information somewhere, again.
For the next game, I think in fact it would be a good rule for only the driver and who is next to him to wound, not the whole car. Make it a little harder to destroy the vehicles.
Personally I think that what sucked for engineers was that there were no good explenations how something could be repaired etc. (do you need to just touch it or??). But our engineer atleast was very clear on what all things he could do just by reading the rules. There were many rules that also said something about an engineer. So those who didn't understand their role as an engineer didn't read the rules then?
As far as I have now understood a car (pickup / technical) could be destroyed only by a mine or by a engineer (touching it for 2 minutes). Because when I shot car's windows the driver only got wounded. So it took a medic to ''heal the car'' by healing the driver. I actually didn't know it was this way before the end of the game when I finally got an explenation why the cars I tried to destroy stopped for 2 minutes and then drove on.
But now reading the rules it says the car should have been destroyed, not only the driver. I guess there was wrong information somewhere, again.
For the next game, I think in fact it would be a good rule for only the driver and who is next to him to wound, not the whole car. Make it a little harder to destroy the vehicles.
Personally I think that what sucked for engineers was that there were no good explenations how something could be repaired etc. (do you need to just touch it or??). But our engineer atleast was very clear on what all things he could do just by reading the rules. There were many rules that also said something about an engineer. So those who didn't understand their role as an engineer didn't read the rules then?
Have to agree, you were a little more importantCogo wrote:We had a rule book at the UN camp that I read, (also I read the rules at the website when I first read about berget).
The rules about Engineers were VERY VERY Very loosley described, either that, or I'm blind
You tagged a long on our trip to search for mines. Unfortunetly, we found none
B15: Platoon Commander (NAF Mech)
B14: Platoon Commander (NAF Mech)
B13: Commander (GCT Mech)
B12: Platoon Commander (UniSec Mech)
B11: Medic (GCT)
B10: Medic (PSYOPS)
B9: Medic (UN)
B8: Medic (PSYOPS) - Civilian Medic
B7: Medic (Nato)
B6: Medic (United Nations)
B5: Medic (Swedish Forces)
B14: Platoon Commander (NAF Mech)
B13: Commander (GCT Mech)
B12: Platoon Commander (UniSec Mech)
B11: Medic (GCT)
B10: Medic (PSYOPS)
B9: Medic (UN)
B8: Medic (PSYOPS) - Civilian Medic
B7: Medic (Nato)
B6: Medic (United Nations)
B5: Medic (Swedish Forces)
- Arbiterman
- Berget Trustee
- Posts: 70
- Joined: 28 Apr 2008, 23:40
- Location: Moscow, Russia
I Have see engineer at work to catch up mine, I use one to blown up an antenna !Arbiterman wrote:We've got diplomatic car broken by engineer, so that role worked out very well
Diplomat and our General Conrad were VERY unhappy, but there were a lot joy for us
So the engineer work very well for me :p
berget5 Allied
berget6 Conrad's Mercs
berget7 car accident
berget8 NAF 3rd ranger
berget9 Money problem
Berget10 : NAF 3rd Ranger : Colossus Zero
5 mines indeed
being able to use your engineer role depends on being at the rigt place at the right time i suppose
being able to use your engineer role depends on being at the rigt place at the right time i suppose
B6: NATO
B7: Orlov Corp
B8: Poldavian III Mntrs
B9: Poldavian III Mntrs
BX: Poldavian BRF
BXI: Blood Raven Recon
BXII: Blood Raven CO
BXIII: Cerberus BAT CO
BXIV: UPIR Senior Management
BXV: UPIR HQ resident cripple
BXVI: UPIR old fart
BXVII: GFM HQ
BXVIII: GFM HQ
B7: Orlov Corp
B8: Poldavian III Mntrs
B9: Poldavian III Mntrs
BX: Poldavian BRF
BXI: Blood Raven Recon
BXII: Blood Raven CO
BXIII: Cerberus BAT CO
BXIV: UPIR Senior Management
BXV: UPIR HQ resident cripple
BXVI: UPIR old fart
BXVII: GFM HQ
BXVIII: GFM HQ