viewtopic.php?t=5403&start=15
Additionally the Slovenian character "Beckett" from gameplay NATO, India COY, platoon 4 admits openly having backstabbed his own ingame batallion here:
So the question goes:Beckett wrote:Thursday:
Payed 100 B$ to go through BC and photograph India 4 in front of BC church.
Ask the father for the blessing of the unit and received one. Thank you, father.
Friday:
Went to BC with alpha group and part bravo group. Payed 50 B$ to priest for blessing of our unit. Payed 50 to hookie massage. Upon leaving we got info (thanks ORC trustee) that the priest had a lot of cash on him. I could not resist - I only explained the robbing plan to the 2 slovenians on the team - they agreed and I gave it a go. all others were ordered to wait in front of the bar, not knowing what was about to happen. Went to church for confession. Priest was turned upside down. Only 20 B$ that we did not take.
Instead we tried to knock out the casino. Was too well guarded for a "knife" and smuggled pistol. Went to NATO base. On rute 15 m from BC we,ve met bank manager and robbed him. 1500 B$ .. score
We ran from the police. In base the loot was distributed evenly to all paricipants and I was waiting for court marshal. I informed INDIA Coy what happened and my non complience with the orders (300 m NAOT base parimeter active recon).
How far can roleplay go in such an airsoftgame before Berget should implement a player-oriented sanction system that can be enforced ingame?
In a more milsim-like setting reenacting a mandate-bound NATO-unit such characters would have been summonly court-martialled and punished thereafter - possibly executed or imprisoned for life for stabbing their own units in the back - also called traitors. But in a fictional game setting all opportunism is allowed, right?
It seems like we're having a trend where the (edit:) experienced milsim roleplayers versus speedball enthusiasts cannot find a proper ingame balance between different gameplay factors. I think the organisator is not to blame here - merely a few mindless speedball-oriented players out of their league doing their own selfish stuff versus more structured teamwork roleplay.
The implications and political ramifications in the real world in such a hypothetical conflict setting would have been severe and escalating.
Media would have gone ballistic and the involved rougue NATO fractions kicked out of their units and court-martialled - to put it mildly.
As we all know there is no so-called NATO unit that would have tolerated or authorized the ingame rougue behaviour we've seen inside and around "Bashir" at Berget 7. Google it up and prove otherwise.
Of course this is a big airsoftgame and not so called realistic, but the brand-name NATO cannot be used if its name shall be tarnished like this.
We better call it "Blueland" or "Peaceforce" etc. instead on future Berget-games. While we play around with hoax like this in our backyard the mentioned NATO is an actual world player in Afghanistan and people die there while we speak.
I think we should respect that fact and not behave like whacko disrespectful kids with such elements in our airsoftgames.